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Who did what? Who said that?: Collaid: an environment for capturing traces of collaborative learning at the tabletop

Published: 13 November 2011 Publication History

Abstract

Tabletops have the potential to provide new ways to support collaborative learning generally and, more specifically, to aid people in learning to collaborate more effectively. To achieve this potential, we need to gain understanding of how to design tabletop environments so that they capture relevant information about collaboration processes so that we can make it available in a form that is useful for learners, their teachers and facilitators. This paper draws upon research in computer supported collaborative learning to establish a set of principles for the design of a tabletop learning system. We then show how these have been used to design our Collaid (Collaborative Learning Aid) environment. Key features of this system are: capture of multi-modal data about collaboration in a tabletop activity using a microphone array and a depth sensor; integration of these data with other parts of the learning system; transforming the data into visualisations depicting the processes that occurred during the collaboration at the table; and sequence mining of the interaction logs. The main contributions of this paper are: our design guidelines to build the Collaid environment and the demonstration of its use in a collaborative concept mapping learning tool applying data mining and visualisations of collaboration.

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  1. Who did what? Who said that?: Collaid: an environment for capturing traces of collaborative learning at the tabletop

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      cover image ACM Conferences
      ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
      November 2011
      295 pages
      ISBN:9781450308717
      DOI:10.1145/2076354
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 13 November 2011

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      Author Tags

      1. collaborative learning
      2. data mining
      3. tabletop
      4. user-centred design
      5. visualisation

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      ITS'11
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      ITS'11: Interactive Tabletops and Surfaces
      November 13 - 16, 2011
      Kobe, Japan

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      Overall Acceptance Rate 119 of 418 submissions, 28%

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      • (2023)Reinforcement learning for automatic detection of effective strategies for self-regulated learningComputers and Education: Artificial Intelligence10.1016/j.caeai.2023.1001815(100181)Online publication date: 2023
      • (2021)Emerging ApplicationsTouch-Based Human-Machine Interaction10.1007/978-3-030-68948-3_7(179-229)Online publication date: 26-Mar-2021
      • (2020)The Invisible Breadcrumbs of Digital LearningHandbook of Research on Digital Learning10.4018/978-1-5225-9304-1.ch019(302-316)Online publication date: 2020
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