ABSTRACT
Virtual reproduction of optical material properties is an important task for many computer graphics applications. Recently, bidirectional texture functions (BTFs) [Dana et al. 1999] have become quite popular for photo-realistic rendering of surfaces. BTFs can represent a huge variety of different materials. They can be easily integrated into any modern rendering system which offers programmable surface shaders. BTFs of real materials can be optically measured, they are known to be efficiently compressible and can be used for real-time graphics rendering applications even on the web using WebGL.
- An, X., and Pellacini, F. 2008. Appprop: all-pairs appearance-space edit propagation. ACM Trans. Graph. 27 (August), 40:1--40:9. Google ScholarDigital Library
- Buades, A., Coll, B., and Morel, J.-M. 2005. A non-local algorithm for image denoising. CVPR IEEE Conference, 60--65. Google ScholarDigital Library
- Dana, K. J., van Ginneken, B., Nayar, S. K., and Koenderink, J. J. 1999. Reflectance and texture of real-world surfaces. ACM Trans. Graph. 18 (January), 1--34. Google ScholarDigital Library
Index Terms
- Non-local image reconstruction for efficient BTF synthesis
Recommendations
Simulating painted appearance of BTF materials
Bidirectional texture function (BTF) provides a realistic representation for real-world materials; however, the representation does not allow users to append additional rendering effects to the BTF data in a simple and effective way. In this paper, we ...
BTF rendering in blender
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryBidirectional texture function (BTF) is 7D function of planar coordinates, spectral coordinate, and viewing and illumination angles, respectively. BTF is the recent most advanced representation of visual properties of surface materials. Unlike smooth ...
Photometric Image-Based Rendering for Virtual Lighting Image Synthesis
IWAR '99: Proceedings of the 2nd IEEE and ACM International Workshop on Augmented RealityA concept named Photometric Image-Based Rendering (PIBR) is introduced for a seamless augmented reality. The PIBR is defined as Image-Based Rendering which covers appearance changes caused by the lighting condition changes, while Geometric Image-Based ...
Comments