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The application of learning algorithms in the development of natural interaction

Published: 19 October 2011 Publication History

Abstract

This paper argues that natural interaction with a machine can be realized and improved by using learning algorithms. Through the use of supervised and reinforcement learning algorithms, a robot was created that can be trained to perform actions using only verbal commands. The user has complete freedom in choosing preferred commands and what actions should be linked to these commands. The combination of supervised and reinforcement learning resulted in a fundamentally different way of interaction with a robot. The way this system was set up can be used as a framework for new projects, giving designers a new tool to improve human-machine interaction.

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Alessandro Valli. The Design of Natural Interaction. Revised October 28th, 2006
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Zoubin Ghahramani. Unsupervised Learning. Gatsby Computational Neuroscience Unit University College London, UK September 16, 2004
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Richard S. Sutton and Andrew G. Barto. Reinforcement Learning: An Introduction. MIT Press, Cambridge, MA, 1998, A Bradford Book
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Lawrence R. Rabiner. A Tutorial on Hidden Markov Models and Selected Applications in Speech Recognition. IEEE
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E. I. Barakova. Learning Reliability: a study on indecisiveness in sample selection. Proefschrift Rijksuniversiteit Groningen
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E. I. Barakova, T. Lourens. Expressing and interpreting emotional movements in social games with robots. Personal and ubiquitous computing (2010) 14: 457--467
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T. Lourens, R. van Berkel, E. I. Barakova. Communicating emotions and mental states to robots in a real time parallel frameworkusing Laban movement analysis. Robotics abd Autonomous Systems 58, 2010
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E. I. Barakova, T. Lourens. Efficient episode encoding for spatial navigation. International Journal of Systems Science, 36(14): 877--885, November 2005.
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E. I. Barakova, T. Lourens. Spatial navigation based on novelty mediated autobiographical memory. LNCS 3561, pages 1--10, Las Palmas, Spain, June 2005
[12]
Sjriek Alers, Jun Hu. AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers. Department of industrial design, Eindhoven University of Technology.

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cover image ACM Other conferences
DESIRE '11: Procedings of the Second Conference on Creativity and Innovation in Design
October 2011
358 pages
ISBN:9781450307543
DOI:10.1145/2079216
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Eindhoven University of Technology Department of Industrial Design: Eindhoven University of Technology, Department of Industrial Design
  • European Union: European Union

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2011

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Author Tags

  1. design principles
  2. learning algorithms
  3. natural interaction

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  • Research-article

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DESIRE '11
Sponsor:
  • Eindhoven University of Technology Department of Industrial Design
  • European Union
DESIRE '11: Creativity and Innovation in Design
October 19 - 21, 2011
Eindhoven, Netherlands

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