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Crafting user experiences by incorporating dramaturgical techniques of storytelling

Published: 19 October 2011 Publication History

Abstract

Design is changing into an experience-oriented discipline and therefore designers need appropriate tools and methods to incorporate experiential aspects into their designs. We argue that the creative skills required of designers are starting to overlap with those required of professional storytellers. Understanding the structural strategies behind storytelling and learning how to incorporate them into a design process is becoming increasingly relevant for designers when they want to envision, discuss and influence user experiences. We have specifically investigated dramaturgical techniques from film and sequential art (also known as comics) in order to establish how they can inspire existing conceptual design methods such as brainstorming, scenarios, personas and storyboarding. The specific tool entitled "Storify" that we present at the end of this paper is a concrete proposal for how to support designers in their creative efforts when crafting and communicating stories about envisioned experiences.

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Cited By

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  • (2024)Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated StorytellingProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685360(1-17)Online publication date: 13-Oct-2024
  • (2024)The Elasticity of Storytelling: An Unsolved Challenge in HCI EducationProceedings of the 6th Annual Symposium on HCI Education10.1145/3658619.3658630(1-8)Online publication date: 5-Jun-2024
  • (2021)Value Driven Design for Playful Technology Enhanced Installations in Public SettingsProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3466778(1-14)Online publication date: 22-Jun-2021
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cover image ACM Other conferences
DESIRE '11: Procedings of the Second Conference on Creativity and Innovation in Design
October 2011
358 pages
ISBN:9781450307543
DOI:10.1145/2079216
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Eindhoven University of Technology Department of Industrial Design: Eindhoven University of Technology, Department of Industrial Design
  • European Union: European Union

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2011

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Author Tags

  1. conceptual design
  2. design
  3. design tools
  4. storyboarding
  5. storytelling

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  • Research-article

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DESIRE '11
Sponsor:
  • Eindhoven University of Technology Department of Industrial Design
  • European Union
DESIRE '11: Creativity and Innovation in Design
October 19 - 21, 2011
Eindhoven, Netherlands

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Cited By

View all
  • (2024)Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated StorytellingProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685360(1-17)Online publication date: 13-Oct-2024
  • (2024)The Elasticity of Storytelling: An Unsolved Challenge in HCI EducationProceedings of the 6th Annual Symposium on HCI Education10.1145/3658619.3658630(1-8)Online publication date: 5-Jun-2024
  • (2021)Value Driven Design for Playful Technology Enhanced Installations in Public SettingsProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3466778(1-14)Online publication date: 22-Jun-2021
  • (2021)Innovation in collaborative design: an exploratory study in hackathonInternational Journal of Design Creativity and Innovation10.1080/21650349.2021.1894989(1-19)Online publication date: 10-Mar-2021
  • (2020)A Powerful of Digital Storytelling to Support Education and Key Elements from Various ExpertsInternational Journal of Academic Research in Progressive Education and Development10.6007/IJARPED/v9-i2/74839:2Online publication date: 27-Jun-2020
  • (2020)ML Lifecycle Canvas: Designing Machine Learning-Empowered UX with Material Lifecycle ThinkingHuman–Computer Interaction10.1080/07370024.2020.173607535:5-6(362-386)Online publication date: 30-Apr-2020
  • (2020)Applying Storycraft to Facilitate an Experience-Centric Conceptual Design ProcessDesign, User Experience, and Usability. Interaction Design10.1007/978-3-030-49713-2_3(39-58)Online publication date: 10-Jul-2020
  • (2020)Storytelling in Virtual Museums: Engaging A Multitude of VoicesVisual Computing for Cultural Heritage10.1007/978-3-030-37191-3_19(369-388)Online publication date: 8-Apr-2020
  • (2016)Enhancing User Experience Design with an Integrated Storytelling MethodDesign, User Experience, and Usability: Design Thinking and Methods10.1007/978-3-319-40409-7_12(114-123)Online publication date: 22-Jun-2016

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