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Prototype hacking: succinct physical communication for design and business

Published: 19 October 2011 Publication History

Abstract

This workshop aims to bring people from academic and corporate organisations together to facilitate discussions about the different reasons for developing and sharing prototypes, as well as to provide a forum for the attendees to share methods, tools and techniques for supporting the creative design process. The seeding of this discussion aims to inspire the attendees to further these ideas within their organisations, and through this integrate the 'hacker' mindset - the idea of putting together existing resources in a clever fashion to suit other purposes [6] -- into their own development methodology.

References

[1]
Buchenau, M., Fulton Suri, J. Experience prototyping. Proceedings of DIS '00 (New York, NY, August 2000), ACM Press, 424--433
[2]
Hartmann, B., Doorley, S., Klemmer, S. Hacking, mashing, gluing: A study of opportunistic design and development IEEE Pervasive Computing 7, 3 (July 2008), 46--54
[3]
Houde, S., Hill, C. What do prototypes prototype? Handbook of human-computer interaction Elsevier Science B. V: Amsterdam, 1997, 367--382
[4]
The Jargon File's definition of 'hack'. Available at http://www.catb.org/jargon/html/
[5]
Paradiso, J., Heidemann, J., Zimmerman, T. Hacking is pervasive. IEEE Pervasive Computing 7, 3 (July 2008), 13--15
[6]
Schrage, M. Serious Play: How the world's best companies simulate to innovate Harvard Business School Press, 1999
[7]
Allan, D. Sticky Wisdom: How to start a creative revolution at work Capstone, 2002

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Published In

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DESIRE '11: Procedings of the Second Conference on Creativity and Innovation in Design
October 2011
358 pages
ISBN:9781450307543
DOI:10.1145/2079216

Sponsors

  • Eindhoven University of Technology Department of Industrial Design: Eindhoven University of Technology, Department of Industrial Design
  • European Union: European Union

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2011

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Author Tags

  1. hacking
  2. physical communication
  3. rough prototyping

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  • Research-article

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DESIRE '11
Sponsor:
  • Eindhoven University of Technology Department of Industrial Design
  • European Union
DESIRE '11: Creativity and Innovation in Design
October 19 - 21, 2011
Eindhoven, Netherlands

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