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Discovering Madeira: a case study of cultural probes

Published: 19 October 2011 Publication History

Abstract

This paper describes a case study of using Cultural Probes in an early stage of a 'research-through-design' project aiming at innovations in social media. We discuss our rationale and process of designing the cultural probes, along with the method developed for interpreting the responses. Finally, we present some of the insights gathered and how these lead to ideation.

References

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Boehner, K., J. Vertesi, P. Sengers, and P. Dourish (2007) "How HCI interprets the probes," Proceedings of the SIGCHI conference - CHI 2007, p. 1077-1086.
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Ciolfi L. and L.J. Bannon (2005) "Space, Place and the Design of Technologically enhanced Physical Environments," in: Turner, P., Davenport, E. (eds.) Spaces, Spatiality and Technology, Springer; p. 217- 232.
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Crabtree, A., T. Hemmings, K. Cheverst, K. Clarke, J. Hughes, and J. La (2003) "Designing with Care: Adapting Cultural Probes to Inform Design in Sensitive Settings," Proceedings of OzCHI 2003, p. 4-13.
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Debord, G. (1955) "Introduction to a Critique of Urban Geography," Les Levres Nues #6 http://library.nothingness.org/articles/SI/en/display/2.
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DeNora, T., "Music and emotion in real time," Consuming Music Together: Social and Collaborative Aspects of Music Consumption Technologies, Computer Supported Cooperative Work, 2006, Volume 35, Part 1, p. 19-33.
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Dey, A.K. and E.S. Guzman (2006) "From Awareness to Connectedness: The Design and Deployment of Presence Displays," Proceedings of the SIGCHI conference - CHI 2006, p. 899-908.
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Dourish, P. (2006) "Implications for design," Proceedings of the SIGCHI conference - CHI 2006, p. 541-550.
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Gaver, W., J. Beaver, and S. Benford (2003) "Ambiguity as a Resource for Design," in Proceedings SIGCHI conference on Human factors in computing systems, Ft. Lauderdale, Florida, USA, p. 233-44.
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Gaver, W., A. Boucher, S. Pennington, and W. Walker (2004) "Cultural Probes and the Value of Uncertainty," Interactions, XI(5), 53-56.
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Gaver, W., A. Dunne, and E. Pacenti (1999) "Cultural Probes," Interactions, VI(1), 21-29.
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Gaver, W.W., B. Hooker, and A. Dunne (2001) The Presence Project, London: Royal College of Art.
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Gaye, L. and L.E. Holmquist (2004) "In Duet with Everyday Urban Settings: A User Study of Sonic City." Proceedings of NIME'04.
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Graham, C., M. Rouncefield, M. Gibbs, F. Vetere, and K. Cheverst (2007) "How probes work," Proceedings of OzCHI 2007, 29-27.
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Graham, C. (2008) "Probes and Participation," Proceedings of the Participatory Design Conference, p. 194-197.
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Grasso, A., M. Koch, and D. Snowdon (1999) "Campiello - New user interface approaches for community networks," ACM SIGGROUP Bulletin, 20(2), 15-17.
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Rittel, H.W.J. and M.M. Webber (1973) "Dilemmas in a General Theory of Planning," Policy Sciences, 4(2), 155-66.
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Tuan, Y.-F. (1977) Space and Place: the Perspective of Experience. Minneapolis: University of Minnesota Press.
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Zimmerman J., J. Forlizzi, and S. Evenson (2007) "Research through design as a method for interaction design research in HCI," Proceedings of the SIGCHI conference - CHI 2007, p. 493-502.
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URLs for Saturday Morning Classics: http://www.facebook.com/groups/saturdaymorningclassics and http://classicstv.m-iti.org

Cited By

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  • (2016)Placing Location-Based Narratives in Context Through a Narrator and Visual MarkersInteracting with Computers10.1093/iwc/iww020Online publication date: 12-Jul-2016
  • (2011)Social aspects of music and interactive technologies in facilitating face-to-face interactions in third placesProcedings of the Second Conference on Creativity and Innovation in Design10.1145/2079216.2079278(431-432)Online publication date: 19-Oct-2011

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cover image ACM Other conferences
DESIRE '11: Procedings of the Second Conference on Creativity and Innovation in Design
October 2011
358 pages
ISBN:9781450307543
DOI:10.1145/2079216
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Eindhoven University of Technology Department of Industrial Design: Eindhoven University of Technology, Department of Industrial Design
  • European Union: European Union

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2011

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Author Tags

  1. cultural probes
  2. design process
  3. reflective HCI
  4. social media
  5. user studies

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DESIRE '11
Sponsor:
  • Eindhoven University of Technology Department of Industrial Design
  • European Union
DESIRE '11: Creativity and Innovation in Design
October 19 - 21, 2011
Eindhoven, Netherlands

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Cited By

View all
  • (2016)Placing Location-Based Narratives in Context Through a Narrator and Visual MarkersInteracting with Computers10.1093/iwc/iww020Online publication date: 12-Jul-2016
  • (2011)Social aspects of music and interactive technologies in facilitating face-to-face interactions in third placesProcedings of the Second Conference on Creativity and Innovation in Design10.1145/2079216.2079278(431-432)Online publication date: 19-Oct-2011

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