skip to main content
10.1145/2079327.2079351acmconferencesArticle/Chapter ViewAbstractPublication PagesconextConference Proceedingsconference-collections
research-article

In-network processing of the GPU-based real-time DXT compression

Authors Info & Claims
Published:06 December 2011Publication History

ABSTRACT

In this paper, we show our on-going work on realizing a PC-based network switch that provides low-latency in-network processing of GPU-based DXT compression.

References

  1. S. Han, K. Jang, K. Park, and S. Moon. PacketShader: a GPU-accelerated software router. In Proc. ACM SIGCOMM 2010, Aug. 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. N. L. Kim and J. Kim. Deploying GPU-based real-time DXT compression for networked visual sharing. In Proc. APAN Network Research Workshop 2011, Aug. 2011.Google ScholarGoogle ScholarCross RefCross Ref

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    CoNEXT '11 Student: Proceedings of The ACM CoNEXT Student Workshop
    December 2011
    57 pages
    ISBN:9781450310420
    DOI:10.1145/2079327

    Copyright © 2011 Authors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 6 December 2011

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • research-article

    Acceptance Rates

    Overall Acceptance Rate198of789submissions,25%

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader