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Rhythmic motion synthesis using motion thread networks

Published:11 December 2011Publication History

ABSTRACT

Automatic approach for motion synthesis is challenging and interesting in character animations. However, previous works indicate that smoothness of transitions and connectivity of behaviours are difficult to achieve simultaneously. We propose a novel framework as the motion thread network (MTN) to address this challenge. An MTN is constructed by taking as input long motion sequences and creating motion threads between similar frames among these sequences, a traversal of the MTN represents a new motion. Two kinds of MTNs are designed: the frame similarity based MTN and the frame distance based MTN. Moreover, we present an implementation for rhythmic motion synthesis and synchronization t o generate realistic and convincing character dance animations using these two MTNs. At last, we analyze the connectivity and smoothness of MTNs compared to motion graphs (MGs) and move trees (MTs) to prove the efficiency.

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  • Published in

    cover image ACM Conferences
    VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
    December 2011
    617 pages
    ISBN:9781450310604
    DOI:10.1145/2087756

    Copyright © 2011 ACM

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    New York, NY, United States

    Publication History

    • Published: 11 December 2011

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