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A framework for adaptive training and games in virtual reality rehabilitation environments

Published:11 December 2011Publication History

ABSTRACT

The training of severely disabled individuals on the use of electric power wheelchairs creates many challenges, particularly in the case of children. The adjustment of equipment and training on a per-patient basis in an environment with limited specialists and resources often leads to a reduced amount of training time per patient. Virtual reality rehabilitation has recently been proven an effective way to supplement patient rehabilitation, although some important challenges remain including high setup/equipment costs and time-consuming continual adjustments to the simulation as patients improve. We propose a design for a flexible, low-cost rehabilitation system that uses virtual reality training and games to engage patients in effective instruction on the use of powered wheelchairs. We also propose a novel framework based on Bayesian networks for self-adjusting adaptive training in virtual rehabilitation environments. Preliminary results from a user evaluation and feedback from our rehabilitation specialist collaborators support the effectiveness of our approach.

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    • Published in

      cover image ACM Conferences
      VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
      December 2011
      617 pages
      ISBN:9781450310604
      DOI:10.1145/2087756

      Copyright © 2011 ACM

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      New York, NY, United States

      Publication History

      • Published: 11 December 2011

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