ABSTRACT
The recent success of Nintendo's Wii and multi-touch input devices like the Apple iPhone clearly shows that people are more willing to accept new input device-technologies based on intuitive forms of interaction. Gesture-based input is thus becoming important and even relevant in specific application scenarios. A sensor type especially suited for natural gesture recognition is the capacitive proximity sensor that allows the detection of objects without any physical contact. In this paper we extend the input device taxonomy by Card et al to include this detector category and allow modeling of devices based on advanced sensor units that involve data processing. We have created a prototype based on this modeling and evaluated its use regarding several application scenarios, where such a device might be useful. The focus of this evaluation was to determine the suitability of the device for different interaction paradigms.
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Index Terms
- Designing a multi-purpose capacitive proximity sensing input device
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