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Situated modeling: a shape-stamping interface with tangible primitives

Published: 19 February 2012 Publication History

Abstract

Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users can model with tangible 3D primitive shapes. Each of these shapes represents a copy or a fragment of the construction material. Instead of modeling in empty space, these shapes allow us to use the real-world environment and other existing objects as a tangible guide during 3D modeling. We call this approach Situated Modeling: users can create new real-sized 3D objects directly in 3D space while using the nearby existing objects as the ultimate reference. We also describe a two-handed shape-stamping technique for stamping with tactile feedback. We show a variety of doit-yourself furniture and household products designed with our system, and perform a user study to compare our method with a related AR-based modeling system.

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    cover image ACM Conferences
    TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
    February 2012
    413 pages
    ISBN:9781450311748
    DOI:10.1145/2148131
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 19 February 2012

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    Author Tags

    1. 3D modeling
    2. augmented reality
    3. personal fabrication
    4. sketching interfaces

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    Cited By

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    • (2024)Blended Physical-Digital Kinesthetic Feedback for Mixed Reality-Based Conceptual Design-In-ContextProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670967(1-16)Online publication date: 3-Jun-2024
    • (2023)Additive Manufacturing in Bespoke Interactive Devices—A Thematic AnalysisApplied Sciences10.3390/app1311662713:11(6627)Online publication date: 30-May-2023
    • (2023)Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making ProcessesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581157(1-17)Online publication date: 19-Apr-2023
    • (2022)GeneratiVR: Spatial Interactions in Virtual Reality to Explore Generative Design SpacesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519616(1-6)Online publication date: 27-Apr-2022
    • (2022)Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects InstantlyExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3516510(1-4)Online publication date: 27-Apr-2022
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    • (2019)LabelARProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347927(987-998)Online publication date: 17-Oct-2019
    • (2019)FormFabProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295620(315-323)Online publication date: 17-Mar-2019
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