skip to main content
10.1145/2148131.2148190acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

Situated modeling: a shape-stamping interface with tangible primitives

Authors Info & Claims
Published:19 February 2012Publication History

ABSTRACT

Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users can model with tangible 3D primitive shapes. Each of these shapes represents a copy or a fragment of the construction material. Instead of modeling in empty space, these shapes allow us to use the real-world environment and other existing objects as a tangible guide during 3D modeling. We call this approach Situated Modeling: users can create new real-sized 3D objects directly in 3D space while using the nearby existing objects as the ultimate reference. We also describe a two-handed shape-stamping technique for stamping with tactile feedback. We show a variety of doit-yourself furniture and household products designed with our system, and perform a user study to compare our method with a related AR-based modeling system.

Skip Supplemental Material Section

Supplemental Material

p275-lau.mov

mov

20.4 MB

References

  1. M. Agrawala, D. Phan, J. Heiser, J. Haymaker, J. Klingner, P. Hanrahan, and B. Tversky. Designing effective step-by-step assembly instructions. ACM Transactions on Graphics, 22(3):828--837, 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. D. Anderson, J. L. Frankel, J. Marks, A. Agarwala, P. Beardsley, J. Hodgins, D. Leigh, K. Ryall, E. Sullivan, and J. S. Yedidia. Tangible interaction + graphical interpretation: a new approach to 3d modeling. In ACM Transactions on Graphics, pages 393--402, 2000. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. R. Balakrishnan, G. Fitzmaurice, G. Kurtenbach, and W. Buxton. Digital tape drawing. In ACM UIST, pages 161--169, 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. P. Baudisch, T. Becker, and F. Rudeck. Lumino: tangible blocks for tabletop computers based on glass fiber bundles. In ACM CHI, pages 1165--1174, 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. J. Butterworth, A. Davidson, S. Hench, and M. T. Olano. 3DM: A three dimensional modeler using a head-mounted display. In ACM Symposium on Interactive 3D graphics (I3D), pages 135--138, 1992. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. M. F. Deering. HoloSketch: A virtual reality sketching/animation tool. ACM Transactions on Computer-Human Interaction, 2(3):220--238, 1995. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. M. Fiorentino, R. de Amicis, G. Monno, and A. Stork. Spacedesign: A mixed reality workspace for aesthetic industrial design. IEEE International Symposium on Mixed and Augmented Reality, pages 86--94, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. FRONT. Sketch furniture, 2006. www.designfront.org.Google ScholarGoogle Scholar
  9. M. Gross. Now more than ever: computational thinking and a science of design. Japan Society for the Science of Design, 16(2):50--54, 2007.Google ScholarGoogle Scholar
  10. T. Grossman, R. Balakrishnan, G. Kurtenbach, G. Fitzmaurice, A. Khan, and B. Buxton. Creating principal 3d curves with digital tape drawing. In ACM CHI, pages 121--128, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. T. Grossman, R. Balakrishnan, and K. Singh. An interface for creating and manipulating curves using a high degree-of-freedom curve input device. In ACM CHI, pages 185--192, 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. K. Hinckley, R. Pausch, D. Proffitt, and N. Kassell. Two-handed virtual manipulation. In ACM Transactions on CHI, pages 260--302, 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. J. Landay. Design tools for the rest of us. Communications of the ACM, 52(12):80, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. M. Lau, A. Ohgawara, J. Mitani, and T. Igarashi. Converting 3d furniture models to fabricatable parts and connectors. ACM Transactions on Graphics, 30(4):85, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. M. Lau, G. Saul, J. Mitani, and T. Igarashi. Modeling-in-context: User design of complementary objects with a single photo. In ACM Sketch-Based Interfaces and Modeling, pages 17--24, 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. H. Lee, M. Billinghurst, and W. Woo. Two-handed tangible interaction techniques for composing augmented blocks. Virtual Reality, 15:133--146, 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Y. Mori and T. Igarashi. Plushie: an interactive design system for plush toys. ACM Transactions on Graphics, 26(3):45, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. M. Otsuki, K. Sugihara, A. Kimura, F. Shibata, and H. Tamura. Mai painting brush: an interactive device that realizes the feeling of real painting. In ACM UIST, pages 97--100, 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. J. Y. Park and J. W. Lee. Tangible augmented reality modeling. In International Conference Entertainment Computing, pages 254--259, 2004.Google ScholarGoogle ScholarCross RefCross Ref
  20. J. S. Pierce, B. C. Stearns, and R. Pausch. Voodoo dolls: seamless interaction at multiple scales in virtual environments. In ACM I3D, pages 141--145, 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. E. Sachs, A. Roberts, and D. Stoops. 3-Draw: A tool for designing 3d shapes. IEEE CG&A, 11(6):18--26, 1991. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. G. Saul, M. Lau, J. Mitani, and T. Igarashi. SketchChair: An all-in-one chair design system for end-users. TEI, pages 73--80, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. S. Schkolne, M. Pruett, and P. Schröder. Surface Drawing: Creating organic 3d shapes with the hand and tangible tools. In ACM CHI, pages 261--268, 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Y. Takami, M. Otsuki, A. Kimura, F. Shibata, and H. Tamura. Daichi's artworking: enjoyable painting and handcrafting with new tool devices. In ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation, pages 64--65, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. T. Thormahlen and H.-P. Seidel. 3D-modeling by ortho-image generation from image sequences. ACM Transactions on Graphics, 27(3):86, 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. S. Tsang, R. Balakrishnan, K. Singh, and A. Ranjan. A suggestive interface for image guided 3d sketching. In ACM CHI, pages 591--598, 2004. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. M. P. Weller, M. D. Gross, and E. Y.-L. Do. Tangible sketching in 3d with posey. In ACM CHI extended abstracts, pages 3193--3198, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. K. D. Willis, J. Lin, J. Mitani, and T. Igarashi. Spatial Sketch: Bridging between movement and fabrication. In TEI, pages 5--12, 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. B. Yee, Y. Ning, and H. Lipson. Augmented reality in-situ 3D sketching of physical objects. In Intelligent UI Workshop on Sketch Recognition, 2009.Google ScholarGoogle Scholar

Index Terms

  1. Situated modeling: a shape-stamping interface with tangible primitives

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
      February 2012
      413 pages
      ISBN:9781450311748
      DOI:10.1145/2148131

      Copyright © 2012 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 19 February 2012

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      Overall Acceptance Rate393of1,367submissions,29%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader