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Hangul Gangul: interactive toy for Hangul learning

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Published:19 February 2012Publication History

ABSTRACT

We propose an interactive toy, "Hangul Gangul", which helps users learn Hangul characters using a tangible interface. Using our system, users can enjoy learning Hangul characters by combining physical blocks representing vowel and consonant characters. Our system aims to encourage collaborative learning between children and adults.

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References

  1. Ullmer. B., Ishii, H., Glas, D.: mediaBlocks: Physical containers, transports, and controls for online media. In Proceedings of SIGGRAPH98, pp.379--386 (1998). Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Masui, T., Tsukada, K. and Siio, I.: MouseField: A Simple and Versatile Input Device for Ubiquitous Computing, In Proceedings of UbiComp2004, pp.319--328 (2004).Google ScholarGoogle ScholarCross RefCross Ref

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  1. Hangul Gangul: interactive toy for Hangul learning

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    • Published in

      cover image ACM Conferences
      TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
      February 2012
      413 pages
      ISBN:9781450311748
      DOI:10.1145/2148131

      Copyright © 2012 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 19 February 2012

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      Overall Acceptance Rate393of1,367submissions,29%

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