skip to main content
10.1145/2157136.2157191acmconferencesArticle/Chapter ViewAbstractPublication PagessigcseConference Proceedingsconference-collections
research-article

Toward an emergent theory of broadening participation in computer science education

Published: 29 February 2012 Publication History

Abstract

A fundamental challenge to computer science education is the difficulty of broadening participation of women and underserved communities. The idea of game design and game programming as an activity to introduce children at an early age to computational thinking in a motivational way is quickly gaining momentum. A pedagogical approach called Project First has allowed the Scalable Game Design project to reach a large group of middle schools students including a large percentage of female (45%) and underrepresented (48%) students. With over 4000 students in inner city, remote rural, and Native American communities Scalable Game Design has investigated the impact on students' interest level of pedagogical approaches employed by teachers such as mediation and scaffolding. Findings suggest strong gender effects based on classroom scaffolding approaches. For instance, girls are substantially less likely to be motivated through scaffolding based on direct instruction. Conversely, guided discovery scaffolding approaches are highly motivating to the point where they can even overcome other negative predictors such as small girls to boys class participation ratios. This paper introduces the project, discusses different scaffolding approaches and presents data connecting gender specific motivational levels with scaffolding approaches.

References

[1]
A. Repenning, D. C. Webb, A. Ioannidou. 2010. Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools. The 41st ACM Technical Symposium on Computer Science Education (SIGCSE 2010). Milwaukee, WI: ACM Press.
[2]
A. Repenning. 2011. Making Programming more Conversational. In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing. Los Alamitos, CA.
[3]
National Science Foundation, Division of Science Resources Statistics. May 2004. Women, Minorities, and Persons with Disabilities in Science and Engineering. Arlington, VA NSF 04--317.
[4]
S. Zweben. 2011. Undergraduate CS Degree Production Rises; Doctoral Production Steady: 2009--2010 Taulbee Survey. Computing Research News, 23(3): 6--21.
[5]
J. Goode. 2010. Connecting K-16 curriculum & policy: making computer science engaging, accessible, and hospitable for underrepresented students. Science Education, 41(2): 22--26.
[6]
M. Csikszentmihalyi. 1990. Flow: The Psychology of Optimal Experience. New York: Harper Collins Publishers.
[7]
L. S. Vygotsky. 1978. Mind in Society: The Development of Higher Psychological Processes. Cambridge, Massachusetts: Harvard University Press.
[8]
J. J. Kaput & M. Blanton. 1999. "Algebraic reasoning in the context of early mathematics: Making it implementable on a massive scale," Paper presented at the Annual Meeting of the American Educational Research Association, Montreal, Canada. Retrieved December 6, 2011 from http://www.eric.ed.gov/PDFS/ED441663.pdf
[9]
A. Basawapatna, K. H. Koh, A. Repenning, D. C. Webb, K. Marshall. 2011. Recognizing Computational Thinking Patterns. In Proceedings of the 42nd ACM technical symposium on Computer science education. Dallas, TX.
[10]
J. S. Krajcik and P. Blumenfeld. 2006. "Project-based Learning," in The Cambridge Handbook of the Learning Sciences, R. K. Sawyer, Ed. Cambridge: Cambridge University Press.
[11]
K. Gutiérrez and L. Stone. 2002. "Hypermediating literacy activity: How learning contexts get reorganized," in Contemporary Perspectives in Early Childhood Education. vol. 2, O. Saracho and B. Spodek, Eds. Greenwich, Conn: Information Age Publishing, pp. 25--51.
[12]
M. Cole. 1996. Cultural psychology: A once and future discipline. Cambridge, Mass.: Belknap Press of Harvard University Press.
[13]
H. M. Lefcourt. 1966. Internal versus external control of reinforcement: A review. Psychological Bulletin, 65(4): 206--20. PMID 5325292.

Cited By

View all
  • (2024)Advancing Equity and Access: Addressing the Side Effects of Broadening Participation in Computer Science K–12 EducationReview of Research in Education10.3102/0091732X24128647548:1(121-153)Online publication date: 28-Oct-2024
  • (2024)Making und die InformatikMedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/56/2024.04.04.X56(494-517)Online publication date: 4-Apr-2024
  • (2024)Remote Controlled Cyber: Toward Engaging and Educating a Diverse Cybersecurity WorkforceProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630917(394-400)Online publication date: 7-Mar-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGCSE '12: Proceedings of the 43rd ACM technical symposium on Computer Science Education
February 2012
734 pages
ISBN:9781450310987
DOI:10.1145/2157136
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 February 2012

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. guided discovery
  2. student interest
  3. teacher-directed instruction

Qualifiers

  • Research-article

Conference

SIGCSE '12
Sponsor:
SIGCSE '12: The 43rd ACM Technical Symposium on Computer Science Education
February 29 - March 3, 2012
North Carolina, Raleigh, USA

Acceptance Rates

SIGCSE '12 Paper Acceptance Rate 100 of 289 submissions, 35%;
Overall Acceptance Rate 1,787 of 5,146 submissions, 35%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)43
  • Downloads (Last 6 weeks)2
Reflects downloads up to 08 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Advancing Equity and Access: Addressing the Side Effects of Broadening Participation in Computer Science K–12 EducationReview of Research in Education10.3102/0091732X24128647548:1(121-153)Online publication date: 28-Oct-2024
  • (2024)Making und die InformatikMedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/56/2024.04.04.X56(494-517)Online publication date: 4-Apr-2024
  • (2024)Remote Controlled Cyber: Toward Engaging and Educating a Diverse Cybersecurity WorkforceProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630917(394-400)Online publication date: 7-Mar-2024
  • (2024)Comparing traditional and flipped classrooms in teaching block-based programming: effects on fifth-graders’ self-efficacy towards computational thinking skills, conceptual learning, and their perspectivesEducation 3-1310.1080/03004279.2024.2400933(1-23)Online publication date: 30-Sep-2024
  • (2023)Coding attitudes of fourth-grade latinx students during distance learningComputer Science Education10.1080/08993408.2023.223736634:4(679-717)Online publication date: 12-Aug-2023
  • (2020)A Multiyear Investigation of Student Computational Thinking Concepts, Practices, and Perspectives in an After-School Computing ProgramJournal of Educational Computing Research10.1177/073563312090560558:5(1029-1056)Online publication date: 20-Feb-2020
  • (2019)Near-peer Led Workshops on Game Development for Broadening Participation and Diversity in ComputingProceedings of the 2019 ACM Southeast Conference10.1145/3299815.3314430(39-45)Online publication date: 18-Apr-2019
  • (2018)Scalable Game Design SwitzerlandScalable Game Design SwitzerlandMedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung10.21240/mpaed/33/2018.10.31.X33(27-52)Online publication date: 31-Oct-2018
  • (2017)Preparing Teachers to Engage Rural Students in Computational Thinking Through Robotics, Game Design, and Culturally Responsive TeachingJournal of Teacher Education10.1177/002248711773231769:4(386-407)Online publication date: 20-Sep-2017

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media