ABSTRACT
This poster presents a tool for providing novice students with a context in which to develop the ability to identify problems and patterns for their solutions by using video scenarios. A video scenario is a short film (typically 2-7 minutes) which has an extemporaneous feel. Each video depicts individuals facing a particular problem that can be helped through a computing solution. A selection of video scenarios is presented which is specifically designed to cultivate the problem identification and solution formulation skills of novice programmers by focusing on problems which can be solved using basic computing constructs. The videos can be used in a wide variety of settings and are suitable for use at the middle school, high school and college levels.
- Carter, L. 2006. Why Students with an Apparent Aptitude for Computer Science Don't Choose to Major in Computer Science", Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, pp. 27--31. Google ScholarDigital Library
- Fisher, A. and Margolin, J. 2002. Unlocking the Clubhouse: The Carnegie Mellon Experience. SIGCSE Bulletin, 34, 2 (June 2002). Google ScholarDigital Library
- Pulimood, S. and Wolz, U. 2008. Problem Solving n the Community: A Necessary Shift in CS Pedagogy. In Proceedings of SIGCSE '08, (March 2008) 210--214. Google ScholarDigital Library
- Walker, H. 2007. What Image Do Cs1/CS2 Present to Our Students?, SIGCSE Bulletin, 39, 4, pp. 18--19, December 2007) 18--19. Google ScholarDigital Library
Index Terms
- Computing in context: video scenarios for recognizing and utilizing basic computing constructs (abstract only)
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