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Human factors in entertainment computing: designing for diversity

Published: 29 June 2011 Publication History

Abstract

Although several casual gaming systems have been developed during the past years, little research examining the impact of human factors on the design and use of digital games has been carried out, and commercially available games are only partially suitable for audiences with special needs. The research project described within this paper aims to analyze and explore design guidelines for diverse audiences and results of focus group gaming sessions to develop a research toolbox allowing for the easy creation of adaptable and accessible game scenarios. Thereby, a controllable environment for the detailed evaluation of the interrelations between human factors and entertainment systems is provided. Results obtained by further testing will be integrated in the toolbox, and may foster the development of accessible games, thus opening up new opportunities for diverse audiences and allowing them to further engage in digital games.

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Cited By

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  • (2022)Understanding the perceptions and experiences of the deafblind community about digital gamesDisability and Rehabilitation: Assistive Technology10.1080/17483107.2021.2008026(1-10)Online publication date: 19-Jan-2022
  • (2014)Interaction with mobile devices on social networks by elderly people: A survey in Brazil with Facebook2014 XL Latin American Computing Conference (CLEI)10.1109/CLEI.2014.6965103(1-7)Online publication date: Sep-2014

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cover image ACM Other conferences
FDG '11: Proceedings of the 6th International Conference on Foundations of Digital Games
June 2011
356 pages
ISBN:9781450308045
DOI:10.1145/2159365

Sponsors

  • SASDG: Society for the Advancement of the Science of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 June 2011

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Author Tags

  1. accessibility
  2. authoring
  3. games for children
  4. serious games
  5. silver gaming
  6. usability
  7. user experience

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FDG'11
Sponsor:
  • SASDG
FDG'11: Foundations of Digital Games
June 29 - July 1, 2011
Bordeaux, France

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FDG '11 Paper Acceptance Rate 31 of 107 submissions, 29%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2022)Understanding the perceptions and experiences of the deafblind community about digital gamesDisability and Rehabilitation: Assistive Technology10.1080/17483107.2021.2008026(1-10)Online publication date: 19-Jan-2022
  • (2014)Interaction with mobile devices on social networks by elderly people: A survey in Brazil with Facebook2014 XL Latin American Computing Conference (CLEI)10.1109/CLEI.2014.6965103(1-7)Online publication date: Sep-2014

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