ABSTRACT
We describe how playware and games may adapt to the interaction of the individual user. We hypothesize that in physical games there are individual differences in user interaction capabilities and styles, and that adaptive playware may adapt to the individual user's capabilities, so that the activity automatically will match the capability of the individual user. With small test groups, we investigate how different age groups and gender groups physically interact with some playware games, and find indications of differences between the groups. Despite the small test set, the results are a proof of existence of differences and of the need for adaptation, and therefore we investigate adaptation as an important issue for playware. With simple playware games, we show that the adaptation will speed the physical game up and down to find the appropriate level that matches the reaction speed of the individual player. The appropriate level will change with game/interaction complexity, and adaptation finds the appropriate level for the individual player, even in multi-player games.
- Lund, H. H., Klitbo, T. and Jessen, C. 2005. Playware Technology for Physically Activating Play, Artificial Life and Robotics Journal, 9:4, 165--174.Google ScholarCross Ref
- Lund, H. H. and Marti, P. 2009. Designing Modular Robotic Playware. In Proc. of 18th IEEE International Symposium on Robot and Human Interactive Communication (Ro-Man 2009), IEEE Press, 115--121.Google Scholar
- Lund, H. H. 2009. Modular Robotics for Playful Physiotherapy, in Proceedings of IEEE International Conference on Rehabilitation Robotics, IEEE Press, 571--575.Google ScholarCross Ref
- Derakhshan, A., Hammer, F., and Lund, H. H. 2006. Adapting Playgrounds for Children's Play Using Ambient Playware. In Proceedings of IEEE Intelligent Robots and Systems (IROS'06), IEEE Press, Hong KongGoogle Scholar
Index Terms
- Adaptive playware in physical games
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