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The chain model for social tagging game design

Published: 29 June 2011 Publication History

Abstract

We introduce the Chain Model for object association games, and two social tagging games based on this model. GiveALink Slider and Great Minds Think Alike harness human power to generate large streams of high-quality social tagging data. Such social annotations are utilized to help people organize Web resources and infer semantic relationship, which in turn can enhance Web applications such as search, recommendation, navigation, and categorization. The two games leverage several design features as well as external social media resources to create entertaining incentives for the players to generate reliable annotation data.

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J. Donaldson, M. Conover, B. Markines, H. Roinestad, and F. Menczer. Visualizing social links in exploratory search. In Proc. of 19th ACM Hypertext and Hypermedia, 2008.
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Cited By

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  • (2013)GWAP as a Tool to Analyze, Design, and Test Geo-Social SystemsIntelligent Multimedia Technologies for Networking Applications10.4018/978-1-4666-2833-5.ch016(380-407)Online publication date: 2013
  • (2012)Emergent semantics from game-induced folksonomiesProceedings of the First International Workshop on Crowdsourcing and Data Mining10.1145/2442657.2442658(1-9)Online publication date: 12-Aug-2012
  • (2011)Tagging relations to achieve complex search goals2011 7th International Conference on Next Generation Web Services Practices10.1109/NWeSP.2011.6088196(308-313)Online publication date: Oct-2011
  • Show More Cited By

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Information

Published In

cover image ACM Other conferences
FDG '11: Proceedings of the 6th International Conference on Foundations of Digital Games
June 2011
356 pages
ISBN:9781450308045
DOI:10.1145/2159365

Sponsors

  • SASDG: Society for the Advancement of the Science of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 June 2011

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Author Tags

  1. browser
  2. games with a purpose
  3. iPhone
  4. social media
  5. social tagging

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  • Research-article

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FDG'11
Sponsor:
  • SASDG
FDG'11: Foundations of Digital Games
June 29 - July 1, 2011
Bordeaux, France

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FDG '11 Paper Acceptance Rate 31 of 107 submissions, 29%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2013)GWAP as a Tool to Analyze, Design, and Test Geo-Social SystemsIntelligent Multimedia Technologies for Networking Applications10.4018/978-1-4666-2833-5.ch016(380-407)Online publication date: 2013
  • (2012)Emergent semantics from game-induced folksonomiesProceedings of the First International Workshop on Crowdsourcing and Data Mining10.1145/2442657.2442658(1-9)Online publication date: 12-Aug-2012
  • (2011)Tagging relations to achieve complex search goals2011 7th International Conference on Next Generation Web Services Practices10.1109/NWeSP.2011.6088196(308-313)Online publication date: Oct-2011
  • (2011)Design of social games for collecting reliable semantic annotationsProceedings of the 2011 16th International Conference on Computer Games10.1109/CGAMES.2011.6000337(185-192)Online publication date: 27-Jul-2011

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