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Feeling the ambiance: using smart ambiance to increase contextual awareness in game agents

Published:29 June 2011Publication History

ABSTRACT

The behaviour of non-player character game agents can be made more interesting and believable through the use of increased contextual awareness. In this paper, we present smart ambiance which allows information about the ambiance of an environment (determined by the environment itself, objects in the environment and recent events) to be used in agent plan generation. We demonstrate how this leads to contextually influenced action selection and, in turn, more interesting and believable character behaviour.

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  • Published in

    cover image ACM Other conferences
    FDG '11: Proceedings of the 6th International Conference on Foundations of Digital Games
    June 2011
    356 pages
    ISBN:9781450308045
    DOI:10.1145/2159365

    Copyright © 2011 Authors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 29 June 2011

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    Acceptance Rates

    FDG '11 Paper Acceptance Rate31of107submissions,29%Overall Acceptance Rate152of415submissions,37%

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