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From participatory to contributory simulations: changing the game in the classroom

Published: 05 May 2012 Publication History

Abstract

There is much potential for supporting collaborative learning with interactive computer simulations in formal education and professional training. A number have been developed for single user and remote interaction. In contrast, our research is concerned with how such learning activities can be designed to fit into co-located large group settings, such as whole classrooms. This paper reports on the iterative design process and two in-the-wild evaluations of the 4Decades game, which was developed for a whole classroom of students to engage with a climate simulation. The system allows students to play and change the rules of the simulation, thereby enabling them to be actively engaged at different levels. The notion of Contributory Simulations is proposed as an instructional model that empowers groups to make informed, critical changes to the underlying scientific model. We discuss how large-group collaboration was supported through constraining an ecology of shared devices and public displays.

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  • (2024)Climate Club: A Group-based Game to Support Sensemaking of Climate ActionsProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649998(1-12)Online publication date: 21-May-2024
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  • (2021)Procedural Collaboration in Educational Games: Supporting Complex System Understandings in Immersive Whole Class SimulationsCommunication Studies10.1080/10510974.2021.201136372:6(994-1016)Online publication date: 22-Dec-2021
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    cover image ACM Conferences
    CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    May 2012
    3276 pages
    ISBN:9781450310154
    DOI:10.1145/2207676
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    Published: 05 May 2012

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    Author Tags

    1. ambient displays
    2. collaborative learning
    3. contributory simulations
    4. participatory simulations
    5. serious games
    6. tablets
    7. ubiquitous technologies

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    View all
    • (2024)Climate Club: A Group-based Game to Support Sensemaking of Climate ActionsProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649998(1-12)Online publication date: 21-May-2024
    • (2023)Conceptual Approach to the Pedagogy of Serious GamesInformation10.3390/info1402013214:2(132)Online publication date: 17-Feb-2023
    • (2021)Procedural Collaboration in Educational Games: Supporting Complex System Understandings in Immersive Whole Class SimulationsCommunication Studies10.1080/10510974.2021.201136372:6(994-1016)Online publication date: 22-Dec-2021
    • (2020)A Participatory Simulation of the Accountable Capitalism ActProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376326(1-13)Online publication date: 21-Apr-2020
    • (2018)Empowerment in HCI - A Survey and FrameworkProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173818(1-14)Online publication date: 21-Apr-2018
    • (2017)Strong Technology-Enhanced Learning ConceptsData Driven Approaches in Digital Education10.1007/978-3-319-66610-5_42(454-459)Online publication date: 5-Sep-2017
    • (2016)SharedPhysProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930710(275-287)Online publication date: 21-Jun-2016
    • (2013)Sharing bubblesProceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication10.1145/2494091.2500248(1405-1408)Online publication date: 8-Sep-2013
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    • (2013)Pass the iPadProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2466120(941-950)Online publication date: 27-Apr-2013

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