ABSTRACT
In this paper we present two concepts for material-centered design of tangible interaction: (1) material-based interaction constraints and (2) material-driven user engagement. This approach applies material iconography as underlying theory, a method from art history that focuses on the characteristics and meanings of materials. Our reflections are based on experiences with an interactive installation we have built: the soap bubble user interface, a tangible user interface that has been presented and used in six public and semi-public settings. This work contributes to the emerging field of research on materiality of tangible user interfaces.
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Index Terms
- Exploring material-centered design concepts for tangible interaction
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