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Playful ARM hand training after stroke

Published: 05 May 2012 Publication History

Abstract

This paper presents the design of an interactive system designed to support arm-hand rehabilitation of stroke survivors through gaming. It consists in an interactive tabletop game and wearable sensing technology that provides feedback to patients to assist with the correct execution of movements. We present the motivation for this design, the main choices made during the design process, an initial evaluation, and an outline of ongoing work for developing this system further.

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    cover image ACM Conferences
    CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing Systems
    May 2012
    2864 pages
    ISBN:9781450310161
    DOI:10.1145/2212776

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    New York, NY, United States

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    Published: 05 May 2012

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    Author Tags

    1. interaction design
    2. interactive tabletop
    3. rehabilitation technology
    4. serious game
    5. task-oriented training

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    • (2020)Actuating wearables for motor skill learning: a constructive design research perspectiveDesign for Health10.1080/24735132.2020.18071544:2(231-251)Online publication date: 16-Oct-2020
    • (2019)The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality GameProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3369475(221-232)Online publication date: 2-Dec-2019
    • (2018)Stroke Patients’ Acceptance of a Smart Garment for Supporting Upper Extremity RehabilitationIEEE Journal of Translational Engineering in Health and Medicine10.1109/JTEHM.2018.28535496(1-9)Online publication date: 2018
    • (2017)Motor Control Training for the Shoulder with Smart GarmentsSensors10.3390/s1707168717:7(1687)Online publication date: 22-Jul-2017
    • (2017)Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional TrainingProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3025080(617-624)Online publication date: 20-Mar-2017
    • (2016)Integrating Serious Games and Tangible Objects for Functional Handgrip TrainingProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901841(924-935)Online publication date: 4-Jun-2016
    • (2016)ZishiProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2890262(3792-3795)Online publication date: 7-May-2016
    • (2015)Smart Rehabilitation Garment for posture monitoring2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC)10.1109/EMBC.2015.7319695(5736-5739)Online publication date: Aug-2015
    • (2015)Smart Garment Design for RehabilitationICTs for Improving Patients Rehabilitation Research Techniques10.1007/978-3-662-48645-0_22(260-269)Online publication date: 18-Nov-2015
    • (2014)Smart rehabilitation garment design for arm-hand trainingProceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare10.4108/icst.pervasivehealth.2014.255256(328-330)Online publication date: 20-May-2014
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