ABSTRACT
In this paper, we present Wind Runners, which is a game designed for children with asthma. The goal of Wind Runners is to increase the likelihood of asthmatic children adhering to the NIH's recommendation of measuring their peak expiratory flow (PEF) on a daily basis. We aim to accomplish this by incorporating both social gaming features and the actual medical regimen of measuring PEF into a mobile game.
- Bandura, A. Health promotion from the perspective of social cognitive theory. Psychology & Health 13, 4 (1998), 623--649.Google ScholarCross Ref
- Bartholomew, L. K., Gold, R. S., Parcel, G. S., et al. Watch, Discover, Think, and Act: evaluation of computer-assisted instruction to improve asthma self-management in inner-city children. Patient Education and Counseling 39, 2-3 (2000), 269--280.Google ScholarCross Ref
- Buston, K. M. and Wood, S. F. Non-compliance amongst adolescents with asthma: listening to what they tell us about self-management. Family Practice 17, 2 (2000), 134--138.Google ScholarCross Ref
- Côté, J., Cartier, A., Malo, J.-L., Rouleau, M., and Boulet, L.-P. Compliance With Peak Expiratory Flow Monitoring in Home Management of Asthma. Chest 113, 4 (1998), 968--972.Google Scholar
- Coyle, D., McGlade, N., Doherty, G., and O'Reilly, G. Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents. Proc. CHI 2011, ACM Press (2011), 2937--2946. Google ScholarDigital Library
- DiMatteo, M. R. Social Support and Patient Adherence to Medical Treatment: A Meta-Analysis. Health Psychology 23, 2 (2004), 207--218.Google Scholar
- Gupta, S., Chang, P., Anyigbo, N., and Sabharwal, A. mobileSpiro: Accurate Mobile Spirometry for SelfManagement of Asthma. mHealthSys 2011. Google ScholarDigital Library
- Kato, P. M., Cole, S. W., Bradlyn, A. S., and Pollock, B. H. A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial. Pediatrics 122, 2 (2008), e305-e317.Google ScholarCross Ref
- Lieberman, D. A. Management of chronic pediatric diseases with interactive health games: Theory and research findings. The Journal of Ambulatory Care Management 24, 1 (2001), 26.Google ScholarCross Ref
- Matthews, M. and Doherty, G. In the mood: engaging teenagers in psychotherapy using mobile phones. Proc. CHI 2011, ACM Press (2011), 2947--2956. Google ScholarDigital Library
- Milgrom, H., Bender, B., Ackerson, L., Bowrya, P., Smith, B., and Rand, C. Noncompliance and treatment failure in children with asthma. Journal of Allergy and Clinical Immunology 98, 6, Part 1 (1996), 1051--1057.Google ScholarCross Ref
- Papastergiou, M. Exploring the potential of computer and video games for health and physical education: A literature review. Computers & Education 53, 3 (2009), 603--622. Google ScholarDigital Library
- Thompson, D., Baranowski, T., Buday, R., et al. Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game. Simulation & Gaming 41, 4 (2010), 587--606. Google ScholarDigital Library
- Yawn, B. P., Algatt-Bergstrom, P. J., Yawn, R. A., et al. An In-School CD-ROM Asthma Education Program. Journal of School Health 70, 4 (2000), 153--159.Google ScholarCross Ref
- WHO | Asthma. WHO. http://www.who.int/mediacentre/factsheets/fs307/en/index.html.Google Scholar
- Quest for the Code. http://asthma.starlight.org/.Google Scholar
- NHLBI Guidelines for the Diagnosis and Treatment of Asthma. http://www.nhlbi.nih.gov/guidelines/asthma/.Google Scholar
- OpenFeint. http://www.openfeint.com/.Google Scholar
Index Terms
- Wind runners: designing a game to encourage medical adherence for children with asthma
Recommendations
Social player analytics in a Facebook health game
HCIK '15: Proceedings of HCI KoreaSocial health games can drive healthy behaviour. To track social behaviour change in social network games (SNGs), gameplay metrics should quantify socially-engaging gameplay behaviour based on player interactions. We developed social player metrics in a ...
Emergence and playfulness in social games
MindTrek '10: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsSocial Games, built and played on social networks such as Facebook, have rapidly become a major force in the world of game development, and the top social games today claim more players than any other online game on any format.
As social games begin to ...
Social Network Games: Players' Perspectives
This article presents the results of an interview study on how people perceive and play social network games on Facebook. During recent years, social games have become the biggest genre of games if measured by the number of registered users. These games ...
Comments