ABSTRACT
The revolution in informatics introduced many social changes among which stands the shape and speed how people acquire knowledge and process information. Generally, the application of this technology has been directed by academic research, which in turn has allowed its massification, for both educational and industrial use. In training, one of his more recent contributions is the paradigm of "Learning Objects" LO and, although its development is an interesting field of research because of the high interoperability of the community, the software engineering proposal so far to develop still has gaps. The LO is designed to satisfy educational objectives in the same way that an information system is designed to satisfy customer requirements, so that both development processes have many similarities. This paper presents the proposal of "Ingeniería de Software para Desarrollar Objetos de Aprendizaje" ISDOA, in which is implementing an innovator life cycle in the field of research in LO.
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Index Terms
- SEDLO: software engineering for developing learning objects
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