ABSTRACT
This paper presents the network bandwidth utilization results of a hybrid peer-to-peer massively multiplayer framework. Previous work in this area has focused on model proposals and simulation based results. The work in this paper is novel in that it also describes a real-world implementation and presents results from actual network traces. The implementation demonstrates the potential for the model and the results show the network bandwidth utilization is well within the current capabilities of residential broadband.
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Index Terms
- Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer framework
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