ABSTRACT
Social networks have become a massive repository of information used by both applications and games in order to improve their performance and effectiveness, nevertheless all of the possibilities have not yet been explored. In this article we propose a new mechanic, Game Entity Social Mapping (GESM), based on fetching data about the player or his contacts from social networking sites and mapping it over different game entities. The paper also presents a preliminary evaluation and exposes the most promising research lines. At this consortium I hope to receive comments on the most interesting ways of continuing the investigation.
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Index Terms
- A new game mechanic: game entity social mapping
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