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A new game mechanic: game entity social mapping

Published:29 May 2012Publication History

ABSTRACT

Social networks have become a massive repository of information used by both applications and games in order to improve their performance and effectiveness, nevertheless all of the possibilities have not yet been explored. In this article we propose a new mechanic, Game Entity Social Mapping (GESM), based on fetching data about the player or his contacts from social networking sites and mapping it over different game entities. The paper also presents a preliminary evaluation and exposes the most promising research lines. At this consortium I hope to receive comments on the most interesting ways of continuing the investigation.

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              • Published in

                cover image ACM Other conferences
                FDG '12: Proceedings of the International Conference on the Foundations of Digital Games
                May 2012
                332 pages
                ISBN:9781450313339
                DOI:10.1145/2282338

                Copyright © 2012 Author

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 29 May 2012

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