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Tag-exercise creator: towards end-user development for tangible interaction in rehabilitation training

Published: 25 June 2012 Publication History

Abstract

Tangible and embodied interactive technology (TEIT) consists of tightly coupled physical devices and software, which is less the case with mainstream platforms like personal computers, smartphones, etc. Currently TEIT is manufactured by small- and medium-sized niche technology providers for whom application domain specific development can represent an excessive threshold. End-user development by domain specialists emerges as an avenue to mitigate this issue. This research has set out to enable therapists to create solutions for rehabilitation training, through the development of the Tag-Exercise Creator (TEC). This paper motivates the use of tangible interactive systems for this problem domain, and describes the design, implementation and initial evaluation of TEC. Our study indicates that tools like TEC can enable domain experts to perform EUD tasks and create training content. Improvements and extensions to TEC are under way to enable a field trial of the system where the feasibility of EUD as a professional practice will be evaluated.

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Cited By

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  • (2023)Efficacy of integrating a semi-immersive virtual device in the HABIT-ILE intervention for children with unilateral cerebral palsy: a non-inferiority randomized controlled trialJournal of NeuroEngineering and Rehabilitation10.1186/s12984-023-01218-420:1Online publication date: 29-Jul-2023
  • (2023)A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by EducatorsIEEE Transactions on Learning Technologies10.1109/TLT.2022.321611716:5(633-647)Online publication date: 1-Oct-2023
  • (2017)EUD Survival “in the Wild”: Evaluation Challenges for Field Deployments and How to Address ThemNew Perspectives in End-User Development10.1007/978-3-319-60291-2_9(207-229)Online publication date: 11-Aug-2017
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  1. Tag-exercise creator: towards end-user development for tangible interaction in rehabilitation training

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      cover image ACM Conferences
      EICS '12: Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
      June 2012
      350 pages
      ISBN:9781450311687
      DOI:10.1145/2305484
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      Published: 25 June 2012

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      Author Tags

      1. end-user development
      2. neurology
      3. rehabilitation technology
      4. tangible interaction
      5. upper extremity

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      View all
      • (2023)Efficacy of integrating a semi-immersive virtual device in the HABIT-ILE intervention for children with unilateral cerebral palsy: a non-inferiority randomized controlled trialJournal of NeuroEngineering and Rehabilitation10.1186/s12984-023-01218-420:1Online publication date: 29-Jul-2023
      • (2023)A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by EducatorsIEEE Transactions on Learning Technologies10.1109/TLT.2022.321611716:5(633-647)Online publication date: 1-Oct-2023
      • (2017)EUD Survival “in the Wild”: Evaluation Challenges for Field Deployments and How to Address ThemNew Perspectives in End-User Development10.1007/978-3-319-60291-2_9(207-229)Online publication date: 11-Aug-2017
      • (2016)Lights OutProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892422(1937-1944)Online publication date: 7-May-2016
      • (2014)Rehabilitation Therapists as Software Creators?International Journal of Sociotechnology and Knowledge Development10.4018/ijskd.20140101036:1(36-50)Online publication date: 1-Jan-2014
      • (2014)An OWL in the classroomProceedings of the 2014 conference on Interaction design and children10.1145/2593968.2610467(261-264)Online publication date: 17-Jun-2014
      • (2014)Interactive Infrastructures: Physical Rehabilitation Modules for Pervasive Healthcare TechnologyPervasive Health10.1007/978-1-4471-6413-5_10(229-254)Online publication date: 16-Apr-2014
      • (2013)CONTRASTCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2468430(415-420)Online publication date: 27-Apr-2013
      • (2013)TagTrainer: A Meta-design Approach to Interactive Rehabilitation TechnologyEnd-User Development10.1007/978-3-642-38706-7_28(289-292)Online publication date: 2013

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