skip to main content
10.1145/2307096.2307139acmotherconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article

Participatory design for exertion interfaces for children

Published: 12 June 2012 Publication History

Abstract

We propose an adaptation of Participatory Design (PD) specifically conceived for full-body interaction design addressing the specificities that this entails. The idea is to include the preferences and points of view of children in the process of designing exergames allowing them to: (a) design activities that foster sufficient physical activity and a rich diversity of movement, (b) link this activity to the topic of the game and, (c) understand and test their designs at full-body scale already at prototype level.

References

[1]
Bianchi-Berthouze, N. (In press). Understanding the role of body movement in player engagement. Human Computer Interaction.
[2]
Bogost, I. 2005. The Rhetoric of Exergaming. Power 71/1--10
[3]
Bravo, E. 1993. The Hazards of Leaving Out the Users. In Participatory design: Principles and practices, D. Schuler, & A. Namioka (eds.) (p. 3--12). Hillsdale, NJ: Lawrence Erlbaum.
[4]
Castañer, M., Camerino, O., Parés, N., and Landry, P. 2011. Fostering Body Movement in Children through an Exertion Interface as an Educational Tool. Procedia. Social and Behavioral Sciences; 28: 236--240.
[5]
Cavill, N., Kahlmeier, S., and Racioppi, F. 2006. (eds.) Physical activity and health in Europe: evidence for action, WHO Library Cataloguing in Publication Data, World Health Organization.
[6]
Druin, A. 1999. Cooperative inquiry: developing new technologies for children with children. In Proceedings of the SIGCHI conference on Human factors in computing systems CHI '99. ACM, New York, NY, USA, 592--599.
[7]
Ehn, P. 1993. Scandinavian design: On participation and skill. In Participatory design: Principles and practices, Schuler, D., and Namioka, A. (eds.) Hillsdale, NJ: Lawrence Erlbaum, 41--77.
[8]
Fogel, V. A., Miltenberger, R. G., Graves, R, and Koehler, S. 2010. The effects of exergaming on physical activity among inactive children in a physical education classroom. Journal of Applied Behavior Analysis, 43(4) 591--600.
[9]
Greenbaum, J. 1993. A design of one's own: Toward participatory design in the United States. In Participatory design: Principles and practices, Schuler, D., and Namioka, A. (eds.) Hillsdale, NJ:Lawrence Erlbaum, 27--37.
[10]
Guha, M. L., Druin, A., Chipman, G., Fails, J. A., Simms, Sand Farber, A. 2004. Mixing ideas: a new technique for working with young children as design partners. In Proceedings of the 2004 conference on Interaction design and children IDC '04. ACM, New York, NY, USA, 35--42.
[11]
Holtzblatt, K., and Jones, S. 1993. Contextual Inquiry: A Participatory Technique for System Design. In Participatory design: Principles and practices, Schuler, D., and Namioka, A. (eds.) Hillsdale, NJ: Lawrence Erlbaum.
[12]
Höysniemi, J., Hämäläinen, P., and Turkki, L. 2004. Wizard of Oz prototyping of computer vision based action games for children. In Proceedings 2004 conference on Interaction design and children IDC '04. ACM, New York, 27--34.
[13]
Landry, P., Parés, N. (In press). Control the Amount of Physical Activity in a Specific Exertion Interface. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems CHI '12. ACM Press.
[14]
Mueller, F., Agamanolis, S. and Picard, R. 2003. Exertion interfaces: sports over a distance for social bonding and fun. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems CHI '03. ACM Press,561--568.
[15]
Norton, J., Chadwick, A., Wingrave, and LaViola Jr., J. J. 2010. Exploring strategies and guidelines for developing full body video game interfaces. In Proceedings of the Fifth International Conference on the Foundations of Digital Games FDG '10. ACM, New York, NY, USA, 155--162.
[16]
Peer, F., Mazalek, A., Mueller, F., & Friedlander, A. 2011. Evaluating Technology that Makes Physical Games for Children more Engaging. In Proceedings of the 10th international Conference on interaction Design and Children IDC '11. ACM Press, 193--196.
[17]
Scaife, M., Rogers, Y., Aldrich, F., and Davies, M. 1997. Designing for or designing with? Informant design for interactive learning environments. In Proceedings of Human Factors in Computing Systems CHI 97. ACM Press, 343--350.
[18]
Schuler, D, and Marnioka, A. 1993. (eds.) Participatory Design: Principles and Practices. Lawrence Earlbaum, Hillsdale, NJ.
[19]
Soler-Adillon, J., Ferrer, J., and Parés, N. 2009. A novel approach to interactive playgrounds: the interactive slide project, In Proceedings of the 8th international Conference on interaction Design and Children. ACM Press, 131--139.
[20]
Warburton, D. E. R., Bredin, S. S. D., Horita, L. T. L., et al. 2007. The health benefits of interactive video game exercise. Applied Physiology, Nutrition & Metabolism, 32(4), 655--663.

Cited By

View all
  • (2024)Onboarding new talent to Child–Computer Interaction researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.10065540:COnline publication date: 1-Jun-2024
  • (2023)Think-4-EmCoDe frameworkInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103065177:COnline publication date: 26-Jul-2023
  • (2021)Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied AwarenessACM Transactions on Computer-Human Interaction10.1145/345044628:4(1-42)Online publication date: 23-Jul-2021
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
IDC '12: Proceedings of the 11th International Conference on Interaction Design and Children
June 2012
399 pages
ISBN:9781450310079
DOI:10.1145/2307096
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • didactalab: didactalab
  • IMIS: Institut für Multimediale und Interaktive Systeme

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 June 2012

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Wizard of Oz
  2. children
  3. exertion interfaces
  4. full-body interaction
  5. interaction design
  6. participatory design
  7. physical activity

Qualifiers

  • Research-article

Funding Sources

Conference

IDC '12
Sponsor:
  • didactalab
  • IMIS

Acceptance Rates

Overall Acceptance Rate 172 of 578 submissions, 30%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)21
  • Downloads (Last 6 weeks)0
Reflects downloads up to 20 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Onboarding new talent to Child–Computer Interaction researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.10065540:COnline publication date: 1-Jun-2024
  • (2023)Think-4-EmCoDe frameworkInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103065177:COnline publication date: 26-Jul-2023
  • (2021)Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied AwarenessACM Transactions on Computer-Human Interaction10.1145/345044628:4(1-42)Online publication date: 23-Jul-2021
  • (2020)Interactive sonification to assist children with autism during motor therapeutic interventionsPersonal and Ubiquitous Computing10.1007/s00779-020-01479-zOnline publication date: 27-Nov-2020
  • (2019)FUBImethodInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2019.07.008132:C(52-69)Online publication date: 1-Dec-2019
  • (2018)Multimodal methodological approach for participatory design of Full-Body Interaction Learning EnvironmentsQualitative Research10.1177/146879411877329919:1(71-89)Online publication date: 19-Nov-2018
  • (2018)On the Effects of a Nomadic Multisensory Solution for Children's Playful LearningProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279790(189-201)Online publication date: 19-Nov-2018
  • (2017)Identifying Patterns in IDC ResearchProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079739(107-116)Online publication date: 27-Jun-2017
  • (2013)Creating Immersive Audio and Lighting Based Physical Exercise Games for SchoolchildrenProceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 825310.5555/2770015.2770039(308-319)Online publication date: 12-Nov-2013
  • (2013)BeelightProceedings of the 12th International Conference on Interaction Design and Children10.1145/2485760.2485813(301-304)Online publication date: 24-Jun-2013
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media