skip to main content
10.1145/2307096.2307153acmotherconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article

Designing the anti-heuristic game: a game which violates heuristics

Published: 12 June 2012 Publication History

Abstract

Inspection based methods are not very well researched in the area of Child Computer Interaction. One such evaluation method is the heuristic evaluation that requires a small number of evaluators to inspect an interface for compliance to a number of guidelines or principles. This paper reports on the development of the Anti-Heuristic Game, a game that has been designed to violate all of Nielsen's 10 heuristics. By developing a game whereby the problems are predefined and largely known, it will be possible to establish the effectiveness of children in identifying and reporting problems using the heuristic evaluation method. If children can perform a heuristic evaluation this will enable the benefits of inspection based methods to be realized within Child Computer Interaction.

References

[1]
Hoysniemi, J., Hamalainen, P. and Turkki, L. 2003. Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers, 15 (2), 203--225.
[2]
Zaman, B. 2009. Introduction and validation of a pairwise comparison scale for UX evaluations and benchmarking with preschoolers. Springer.
[3]
Barendregt, W., Bekker, M. and Baauw, E. 2008. Development and evaluation of the problem identification picture cards method. Cognition, Technology and Work, 10 (2), 95--105.
[4]
Read, J., MacFarlane, S. and Casey, C. 2002. Endurability, Engagement and Expectations: Measuring Children's Fun. In Interaction Design and Children.
[5]
Zaman, B. and Abeele, V. V. 2010. Laddering with Young Children in User Experence Evaluations: Theoretical Groundings and a Practical Case. In Proceedings of the IDC (Barcelona, 2010). ACM.
[6]
Bauuw, E., Bekker, M. M. and Markopoulos, P. 2006. Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group. In Proceedings of the Interaction Design and Children (Tampere, 2006). ACM.
[7]
Nielsen, J. and Mack, R. L. 1994. Usability Inspection Methods. John Wiley & Sons, New York.
[8]
Law, E. L.-C. and Hvannberg, E. T. 2008. Consolidating Usability Problems with Novice Evaluators. In Proceedings of the NordiChi (Lund, 2008). ACM.
[9]
Nielsen, J. 1994. Enhancing the Explanatory Power of Usability Heuristics. In Proceedings of the SIGCHI conference on Human factors in Computing Systems: Celebrating Interdependence (Boston, 1994). ACM.
[10]
Iversen, O. S. and Brodersen, C. 2007. Building a BRIDGE between children and users: a socio-cultural approach to child-computer interaction. Cognition, Technology and Work, 10, 83--93.
[11]
Sim, G., Read, J. C., Holifield, P. and Brown, M. 2007. Heuristic Evaluations of Computer Assisted Assessment Environments. In Proceedings of EDMEDIA (Vancouver, 2007). AACE.
[12]
Fernandes, G. and Holmes, C. 2002. Applying HCI to music related hardware. In Proceedings of CHI 2002 (Minneapolis, 2002). ACM.
[13]
Korhonen, H. and Koivisto, E. M. 2006. Playability Heuristics for Mobile Games. In Proceedings of the MobileHCI (Helsinki, 2006). ACM.
[14]
Federoff, M. A. 2002. Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games. Indiana University, Indiana.
[15]
Sears, A. 1997. Heuristic Walkthroughs: Finding the problems without the noise. International Journal Human Computer Interaction, 9, 213--234.
[16]
Chen, J. 2007. Flow in Game (and everything else). Communications of the ACM, 50 (4), 31--34.

Cited By

View all
  • (2023)A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and OperationalisationProceedings of the ACM on Human-Computer Interaction10.1145/36110357:CHI PLAY(402-424)Online publication date: 29-Sep-2023

Index Terms

  1. Designing the anti-heuristic game: a game which violates heuristics

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    IDC '12: Proceedings of the 11th International Conference on Interaction Design and Children
    June 2012
    399 pages
    ISBN:9781450310079
    DOI:10.1145/2307096

    Sponsors

    • didactalab: didactalab
    • IMIS: Institut für Multimediale und Interaktive Systeme

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 12 June 2012

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. child computer interaction
    2. evaluation methods
    3. game design
    4. heuristics

    Qualifiers

    • Research-article

    Conference

    IDC '12
    Sponsor:
    • didactalab
    • IMIS

    Acceptance Rates

    Overall Acceptance Rate 172 of 578 submissions, 30%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)6
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 20 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and OperationalisationProceedings of the ACM on Human-Computer Interaction10.1145/36110357:CHI PLAY(402-424)Online publication date: 29-Sep-2023

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media