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Designing for emergent play

Published: 12 June 2012 Publication History

Abstract

This paper describes the PhD research on designing for open-ended play environments for children aged 6-8 years old. I discuss my research topic in more detail, as well as the developed design prototype and a first explorative study with this prototype. The focus of this study was on supporting playful experiences in different stages of play. Results show that playful experiences are supported by (different) design elements throughout the three stages of play. For the doctoral consortium, I also propose my research agenda for future work as point of discussion.

References

[1]
Acuff, D. S. and Reiher, R. H. 1997. What kids buy and why; the psychology of marketing to kids. Detroit: Free Press.
[2]
Bekker, M., Sturm, J., and Eggen, B. 2010. Designing playful interactions for social interaction and physical play. Personal and Ubiquitous Computing. 14, 5, 385--396. DOI= http://dx.doi.org/10.1007/s00779-009-0264-1.
[3]
Korhonen, H., Montola, M., and Arrusvuori, J. 2009. Understanding playful experiences through digital games. In Proceedings of the 4th International Conference on Designing Pleasurable Products and Interface (Compiègne, France, October 13--16, 2009). DPPI'09. 274--285.
[4]
Polaine, A. 2010. Developing a language of interactivity through the theory of play. Doctoral dissertation, Faculty of Arts & Social Sciences, Sydney University of Technology.
[5]
Rozendaal, M., Vermeeren, A., Bekker, T., de Ridder, H. 2011. A research framework for playful persuasion based on psychological needs and bodily interaction. In Proceedings of the 2nd International Workshop on Human Behavior Understanding (Amsterdam, The Netherlands, November 16, 2011). HBU'11, Springer, Berlin, 116--123. DOI= http://dx.doi.org/10.1007/978-3-642-25446-8_13

Cited By

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  • (2021)TangiLetter: An Interactive Vocabulary System for Children to Learn Words About Wild AnimalsDistributed, Ambient and Pervasive Interactions10.1007/978-3-030-77015-0_21(287-298)Online publication date: 7-Jul-2021

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Published In

cover image ACM Other conferences
IDC '12: Proceedings of the 11th International Conference on Interaction Design and Children
June 2012
399 pages
ISBN:9781450310079
DOI:10.1145/2307096

Sponsors

  • didactalab: didactalab
  • IMIS: Institut für Multimediale und Interaktive Systeme

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 June 2012

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Author Tags

  1. design research
  2. open-ended play
  3. playful experiences
  4. stages of play

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  • Research-article

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IDC '12
Sponsor:
  • didactalab
  • IMIS

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2021)TangiLetter: An Interactive Vocabulary System for Children to Learn Words About Wild AnimalsDistributed, Ambient and Pervasive Interactions10.1007/978-3-030-77015-0_21(287-298)Online publication date: 7-Jul-2021

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