skip to main content
10.1145/2307096.2307164acmotherconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article

Supporting non-formal learning through co-design of social games with children

Published: 12 June 2012 Publication History

Abstract

Intrinsic motivation is hard to attain when designing games for educational purposes in non-formal learning settings. The approach I take in my research is to use a co-design technique to understand what motivates and entertains children while they work together in the creation of a social game aiming to teach younger children how to respond to an emergency. The technique has been assessed through a series of workshops which results I am currently analyzing in order to find issues that could lead to the implementation of a system to be used in the co-design technique. The idea is to ease the execution of the technique by introducing technologies intuitive to use for children. Moreover, I am interested in obtaining more information about children's social interactions that help me to solve the question of how a social game should be designed so children engage in the playing activity and can successfully learn from it.

References

[1]
Antle A. N., Bevans A., Tanenbaum J., Seaborn K., and Wang S. 2010. Futura: design for collaborative learning and game play on a multi-touch digital tabletop. In Proc. TEI'11. ACM, NY, 93--100.
[2]
Antle A. N., Wise A., and Nielsen K. 2011. Towards Utopia: designing tangibles for learning. In Proc. of IDC'11. ACM, NY, 2011.
[3]
Broll G., Reithmeier W., Holleis P., and Wagner M. 2011. Design and Evaluation of Techniques for Mobile Interaction with Dynamic NFC-Displays. In Proc. of TEI'11. ACM, NY, 2011.
[4]
Chipman G., Fails J. A., Druin A., and Guha M. L. 2011. Paper vs. tablet computers: a comparative study using tangible flags. In Proc. of IDC'11. ACM, NY, 2011.
[5]
Fails J. A., et al. 2011. Child's play: a comparison of desktop and physical interactive environments. In Proc. of IDC'05. ACM, NY, 48--55.
[6]
Furtado, A. W. B. 2006. Sharpludus: improving game development experience through software factories and domain-specific languages. MSc Thesis. University of Pernambuco (UFPE).
[7]
Giaccardi E., Paredes P., Díaz P., and Alvarado D. 2012. Embodied Narratives: A Performative Co-DesignTechnique. Unpublished.
[8]
Guha M. L., et al. 2004. Mixing ideas: a new technique for working with young children as design partners. In Proc. of IDC'04 (Baltimore MD, June 2004). ACM Press, 35--42.
[9]
Hemmert F., Hamann S., Löwe M., Zeipelt J., and Joost G. 2010. Co-designing with children: a comparison of embodied and disembodied sketching techniques in the design of child age communication devices. In Proc. of IDC'10 (Barcelona, Spain, June 2010). ACM Press, 202--205.
[10]
Malone, T. W. and Lepper, M. R. 1987. Making learning fun: a taxonomy of intrinsic motivations for learning. In R. E. Snow & M. J. Farr (Eds.), Aptitude, Learning and Instruction: III. Conative and affective process analyses, pp. 223--253.
[11]
Maloney, J., Burd, L., Kafai, Y., Rusk, N., Silverman, B., and Resnick, M. 2004. Scratch: A Sneak Preview. In Second International Conference on Creating, Connecting, and Collaborating through Computing. Kyoto, Japan, 104--109.
[12]
McCrindle C., Hornecker E., Lingnau A., and Rick J. 2011. The Design of t-vote: A Tangible Tabletop Application Supporting Children's Decision Making. In Proc. of IDC'11. ACM, NY, 2011.
[13]
Merriam, S., Caffarella, R., and Baumgartner, L. 2007. Learning in Adulthood: A Comprehensive Guide (3rd ed.). New York: Wiley.
[14]
Moreno-Ger, P., Sancho Thomas, P., Martínez-Ortiz, I., Sierra, J. L., and Fernández-Manjón, B. 2007. Adaptive units of learning and educational videogames. Journal of Interactive Media in Education.
[15]
Olson I., and Horn M. 2011. Modeling on the Table: Agent-Based Modeling in Elementary School with NetTango. In Proc. of IDC'11. ACM, NY, 2011.
[16]
Olson I., Leong Z., Wilensky U., and Horn M. 2011. It's just a toolbar! Using tangibles to help children manage conflict around a multi-touch tabletop. In Proc. of TEI'11. ACM, NY, 29--36.
[17]
Schleicher D., Jones P., and Kachur O. 2010. Bodystorming as embodied designing. Interactions. 17, 6 (November 2010), 47--51.
[18]
Tholander J. and Fernaeus Y. 2006. Multimodal interaction in children's programming with tangible artefacts. In Proc. of ICLS'06. ACM Press, 2006, 771--777.
[19]
Want R. 2006. An Introduction to RFID Technology. IEEE Pervasive Computing. 5, 1 (Jan.-Mar. 2006), 25--33.
[20]
Wechselberger, U. 2009. Teaching me softly: Experiences and Reflections in Informal Educational Game Design. In Pan, Z.; Cheok, A. D.; and Müller, W. (Eds.), Transactions on Edutainment II. Heidelberg: Springer.
[21]
Wilson A. D. 2010. Using a Depth Camera as a Touch Sensor. In Proc. Of ITS'10. 69--72

Cited By

View all
  • (2023)MotiCards: Developing Designer Cards for Children’s Intrinsic Motivation of Daily TasksProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593879(491-494)Online publication date: 19-Jun-2023
  • (2022)A review of research with co-design methods in health educationOpen Education Studies10.1515/edu-2022-00174:1(273-295)Online publication date: 18-Jul-2022
  • (2018)Enhancing Collaboration in Classroom Using Smartphone in Developing CountriesProceedings of the 2018 ACM International Conference on Supporting Group Work10.1145/3148330.3154511(112-116)Online publication date: 7-Jan-2018
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
IDC '12: Proceedings of the 11th International Conference on Interaction Design and Children
June 2012
399 pages
ISBN:9781450310079
DOI:10.1145/2307096

Sponsors

  • didactalab: didactalab
  • IMIS: Institut für Multimediale und Interaktive Systeme

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 June 2012

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. children
  2. co-design
  3. embodied interaction
  4. non-formal learning
  5. social games

Qualifiers

  • Research-article

Funding Sources

Conference

IDC '12
Sponsor:
  • didactalab
  • IMIS

Acceptance Rates

Overall Acceptance Rate 172 of 578 submissions, 30%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)42
  • Downloads (Last 6 weeks)1
Reflects downloads up to 20 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2023)MotiCards: Developing Designer Cards for Children’s Intrinsic Motivation of Daily TasksProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593879(491-494)Online publication date: 19-Jun-2023
  • (2022)A review of research with co-design methods in health educationOpen Education Studies10.1515/edu-2022-00174:1(273-295)Online publication date: 18-Jul-2022
  • (2018)Enhancing Collaboration in Classroom Using Smartphone in Developing CountriesProceedings of the 2018 ACM International Conference on Supporting Group Work10.1145/3148330.3154511(112-116)Online publication date: 7-Jan-2018
  • (2013)ChiCoProceedings of the 27th International BCS Human Computer Interaction Conference10.5555/2578048.2578117(1-2)Online publication date: 9-Sep-2013
  • (2013)You are the real experts!Proceedings of the 12th International Conference on Interaction Design and Children10.1145/2485760.2485826(328-331)Online publication date: 24-Jun-2013
  • (2013)Understanding teenagers’ motivation in participatory designInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2014.02.0021:3-4(82-87)Online publication date: Sep-2013

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media