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An investigation of player to player character identification via personal pronouns

Published:21 July 2012Publication History

ABSTRACT

The player character is an important feature of many games, where it is through the character that the player interacts with game world. There has been considerable interest in the relationship between the player and the player character. Much of this work has examined the identification of players with their characters, generally taking either a textual analysis approach, or has been empirical work that has explicitly identified the idea of identification through survey instruments, etc. The work presented here takes a different empirical approach, focusing on the use of various pronoun forms (first, second, third) as an indication of the relationship between player and character. Results indicate that the presence of story and information about the player character had no effect on identification with the plater character. However, characteristics of the players, particularly gender and general experience in playing video games, did have a statistically significant affect, indicating that different levels of identification are more dependent on the player than on the game. This indicates that players are not a homogeneous group with respect to player character identification and is an important consideration for designers to recognise.

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      cover image ACM Other conferences
      IE '12: Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
      July 2012
      182 pages
      ISBN:9781450314107
      DOI:10.1145/2336727

      Copyright © 2012 ACM

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      Publication History

      • Published: 21 July 2012

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