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Particle-based simulation of snow trampling taking sintering effect into account

Published: 05 August 2012 Publication History

Abstract

In the real world, solid powders are likely to coalesce firmly with each other owing to melting, which is called sintering and arises in various daily scenes. We herein focus on sintering with snow. In the conventional computer graphics, adhesion of snow to shoes and/or feet when trampling into snow is not explicitly represented without any consideration of the sintering effect, neglect of which in the involved scenes would reduce the overall quality of the work. Procedural particle animation insufficiently represents the behavior of snow with the sintering effect due to the complexity of the phenomena.

References

[1]
{HB02} Herschel, W. H. and Bulkley, R.: Konsistenzmessungen von Gummi-Benzollösungen, Springer Berlin/Heidelberg, 2002.
[2]
{CBP05} Clavet, S., Beaudoin, P., and Poulin, P.: "Particle-Based Viscoelastic Fluid Simulation," in Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 219--228, 2005.

Cited By

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  • (2024)Snow and Ice Animation Methods in Computer GraphicsComputer Graphics Forum10.1111/cgf.1505943:2Online publication date: 30-Apr-2024
  • (2021)Stable and Anisotropic Freezing Framework With Interaction Between IISPH Fluids and Ice ParticlesIEEE Access10.1109/ACCESS.2021.31234359(146097-146109)Online publication date: 2021
  • (2020)Stable Anisotropic Freezing Modeling Technique Using the Interaction between IISPH Fluids and Ice ParticlesJournal of the Korea Computer Graphics Society10.15701/kcgs.2020.26.5.126:5(1-13)Online publication date: 1-Nov-2020
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cover image ACM Conferences
SIGGRAPH '12: ACM SIGGRAPH 2012 Posters
August 2012
131 pages
ISBN:9781450316828
DOI:10.1145/2342896
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 05 August 2012

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Cited By

View all
  • (2024)Snow and Ice Animation Methods in Computer GraphicsComputer Graphics Forum10.1111/cgf.1505943:2Online publication date: 30-Apr-2024
  • (2021)Stable and Anisotropic Freezing Framework With Interaction Between IISPH Fluids and Ice ParticlesIEEE Access10.1109/ACCESS.2021.31234359(146097-146109)Online publication date: 2021
  • (2020)Stable Anisotropic Freezing Modeling Technique Using the Interaction between IISPH Fluids and Ice ParticlesJournal of the Korea Computer Graphics Society10.15701/kcgs.2020.26.5.126:5(1-13)Online publication date: 1-Nov-2020
  • (2020)An implicit compressible SPH solver for snow simulationACM Transactions on Graphics10.1145/3386569.339243139:4(36:1-36:16)Online publication date: 12-Aug-2020
  • (2016)An efficient layered simulation workflow for snow imprintsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1261-932:6-8(881-890)Online publication date: 1-Jun-2016
  • (2013)Versatile surface tension and adhesion for SPH fluidsACM Transactions on Graphics10.1145/2508363.250839532:6(1-8)Online publication date: 1-Nov-2013

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