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Analysis and synthesis of realistic eye movement in face-to-face communication

Published: 05 August 2012 Publication History

Abstract

During face-to-face conversation, human eyes always rotate irregularly. Therefore, it is essential to synthesize such complex eye movements for the achievement of realistic human facial animation. In the conversation, there are two kinds of eye movements, Saccades and Fixation Eye Movements (FEMs). Saccade is a relatively large scale motion in eye movements compared with FEMs' smaller one. Gu et al [2007] mainly focused on saccades and suggested probability models based on their measurements. In their research, they treated FEMs as a part of saccades, even though saccades and FEMs are totally different kinds of eye movements. Thus their approximation is insufficient and brings unnatural appearance especially in conversations. Moreover, they avoided to provide an approximation of blinks' motions.

Reference

[1]
E.Gu, S. P. Lee, J. B. Badler, and N. I. Badler, "EyeMovementss, Saccades, and Multiparty conversations", Data-Driven 3D Facial animation, pp79--97, December 11, 2007

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  • (2023)Real-Time Conversational Gaze Synthesis for AvatarsProceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3623264.3624446(1-7)Online publication date: 15-Nov-2023
  • (2013)Generating eye movement during conversations using Markov processACM SIGGRAPH 2013 Posters10.1145/2503385.2503392(1-1)Online publication date: 21-Jul-2013

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cover image ACM Conferences
SIGGRAPH '12: ACM SIGGRAPH 2012 Posters
August 2012
131 pages
ISBN:9781450316828
DOI:10.1145/2342896
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 05 August 2012

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Cited By

View all
  • (2023)Real-Time Conversational Gaze Synthesis for AvatarsProceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3623264.3624446(1-7)Online publication date: 15-Nov-2023
  • (2013)Generating eye movement during conversations using Markov processACM SIGGRAPH 2013 Posters10.1145/2503385.2503392(1-1)Online publication date: 21-Jul-2013

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