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Perceived qualities of smart wearables: determinants of user acceptance

Published: 22 June 2011 Publication History

Abstract

Wearable computers are one of the new technologies that are expected to be a part of users' lives extensively in near future. While some of the users have positive attitudes towards these new products, some users may reject to use them due to different reasons. User experience is subjective, and effected by various parameters. Among these the first impression, namely the perceived qualities has an important impact on product acceptance. This paper aims to explore the perceived qualities of wearables and define the relations between them. An empirical study is conducted, to find out the hierarchy and meaningful relationships between the perceived qualities of smart wearables. The study is based on personal construct theory and data is presented by Cross-Impact Analysis. The patterns behind affection and affected qualities are explored to understand the design requirements for the best integration of wearables into daily lives.

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cover image ACM Other conferences
DPPI '11: Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
June 2011
492 pages
ISBN:9781450312806
DOI:10.1145/2347504
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 22 June 2011

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Author Tags

  1. experience design
  2. human values
  3. perceived qualities
  4. smart wearables
  5. user preferences

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DPPI '11

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Overall Acceptance Rate 27 of 53 submissions, 51%

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Cited By

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  • (2024)Designing Wearables for Improved HealthcareImpact of Digital Solutions for Improved Healthcare Delivery10.4018/979-8-3693-5237-3.ch015(401-408)Online publication date: 18-Oct-2024
  • (2024)Considering and understanding developmental and deployment barriers for wearable technologies in neurosciencesFrontiers in Neuroscience10.3389/fnins.2024.137961918Online publication date: 13-Mar-2024
  • (2024)No Joke: An Embodied Conversational Agent Greeting Older Adults with Humour or a Smile Unrelated to Initial AcceptanceExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650918(1-7)Online publication date: 11-May-2024
  • (2024)A Proof-of-Concept Study on Smart Gloves for Real-Time Chest Compression Performance MonitoringIEEE Access10.1109/ACCESS.2024.336166312(22331-22344)Online publication date: 2024
  • (2024)Wearable gaming technologyInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103157181:COnline publication date: 1-Jan-2024
  • (2023)Techno-Paranoia, Techno-Fear and Narcissism as Determinants of Consumer Trust in WearablesMarketing of Scientific and Research Organizations10.2478/minib-2023-002150:4(21-42)Online publication date: 19-Dec-2023
  • (2023)SensCon: Embedding Physiological Sensing into Virtual Reality ControllersProceedings of the ACM on Human-Computer Interaction10.1145/36042707:MHCI(1-32)Online publication date: 13-Sep-2023
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  • (2023)On the development of low power wearable devices for assessment of physiological vital parameters: a systematic reviewJournal of Public Health10.1007/s10389-023-01893-632:7(1093-1108)Online publication date: 3-Apr-2023
  • (2022)Explicating Consumer Adoption of Wearable TechnologiesInternational Journal of Technology and Human Interaction10.4018/IJTHI.29319518:1(1-21)Online publication date: 1-Jan-2022
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