ABSTRACT
Tablets with touch-screens are one of the most widely used interfaces for three main reasons: the effectiveness and efficiency and fun side interactions. Associated with significant increases in power, the multi-touch touchscreen terminals are able to manipulate real-time application of virtual worlds for entertainment or learning. This raises a question that was already current with conventional interfaces (mouse for example) how to define, with 2D input interface, designation, orientation and move actions (simply and intuitively) on objects in 3D space that require at least 6 degrees of freedom (6 DOF for the object and sometimes six other for the camera)? Our study provides a way of managing the depth dimension with the principle of universal interaction: to screw / unscrew. The first part of this paper presents the theoretical framework based on prior studies and the second part describes the formalization of a grammar of gesture allowing the intuitive interaction management of depth component.
Supplemental Material
- Efron, D., Gesture and Environment. Morningside Heights, New York : King's Crown Press. 1941.Google Scholar
- Paul Ekman and Wallance Friesen, (1969) The Reportorie of Nonverbal Behavior: Categories, Origins, Usage, and Coding, Semiotica, I, 1969. pp. 49--98.Google Scholar
- Tang, J. C. Findings from observational studies of collaborative work int'l Man-machine studies 43(2) pp. 143--160, 1991. Google ScholarDigital Library
- Wellner, P. Interacting with paper on the digitaldesk Communication of ACM 36(7) pp. 87--96, 1993. Google ScholarDigital Library
- Morris, M. R. Huang, A., Paepcke, A. Winograd, T. Cooperative gesture : multi-user gestual interaction for co-located groupware proc CHI '06 New York ACM Press pp. 1201--1210, 2006 Google ScholarDigital Library
- Wilson, A. D. Play Anywhere: A compact interactive laptop projection-vision system Proc UIST '05 New York ACM press pp. 83--92, 2005. Google ScholarDigital Library
- Nielsen, M., Störring, M., Moeslund, T. B., Granum, E. : A Procedure for developing intuitive and ergonomic gesture interfaces for HCI Int'l gesture workshop 2003 LNCS vol 2915 Heidelberg springer-Verlag pp. 409--420.Google Scholar
- Wobbrock, J., Morris, M., Wilson, A. User-defined gestures for surface computing ACM CHI 2009. April 4-9 Boston Massachusetts. Google ScholarDigital Library
- Lao, S., Zhang, G., Ling, Y., Wang, P. A. Gestural interaction design models for multi-touch displays. Proceeding of British computer society conference on human-computer interaction Cambridge september 01-05 2009, pp. 440--446. Google ScholarDigital Library
- Görg, M. T., Cebulla, M., Garzon, S. R., A Framework for Abstract Representation and Recognition of Gestures in Multi-touch Applications, International Conference on Advances in Computer-Human Interaction, pp. 143--147, 2010 Third International Conference on Advances in Computer-Human Interactions, 2010. Google ScholarDigital Library
- Kaindl, G. Towards a flexible software framework for multi-touch application design. Engineering Patterns for Multi-Touch Interfaces 2010. A workshop of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems. June 20, 2010.Google Scholar
- Kammer, D., Wojdziak, J., Keck, M., Taranko, S. Towords a formalization of multi-touch gesture ITS'10 novembre 7-10 2010 Saarbrücken.Google Scholar
- Nespoulous, J.-L., Perron, P., Lecours, A. R. Biological Foundations of Gestures: Motor and Semiotic Aspects. Lawrence Erlbaum Associates, Hillsdale, MJ, 1986.Google Scholar
- Hancock, M., Carpendale, S., Vernier, F. Wigdor, D, Shen, C. Rotation and translation in Proceedings of the SIGGHI conference on human-computers system pp. 79--88 206.Google Scholar
- Reiman, J., Davidson, P., Han, J., A screen-space formulation for 2D and 3D direct manipulation UIST'09 October 4-7 Victoria, British Columbia Canada 2009. Google ScholarDigital Library
- Hancock, M., Carpendale, S., Cockburn, A. Shallow-Depth 3D interaction : design and evaluation of one, two, three touch techniques.Google Scholar
- Martinet, A., Casiez, G., Grisoni, L. The design and evaluation of 3D positioning techniques for mulitouch displays Porceeding of 3DUI'10 IEEE computer society 5the symposium on 3D User Interface 2010. Google ScholarDigital Library
- Martinet, A., Casiez, G., Grisoni, L., The effect of DOF separation in 3D manipulation task with multi-touch displays VRST'10 the 17the ACM symposium on virtual reality software and technologies 2010. Google ScholarDigital Library
- Chen, M., Mountford, S. J., and Sellen, A. 1988. A study in interactive 3-D rotation using 2-D control devices. In Proceedings of the 15th Annual Conference on Computer Graphics and interactive Techniques R. J. Beach, Ed. SIGGRAPH '88. ACM, New York, NY, 121--129. 1988. Google ScholarDigital Library
- Grossman, T., Wigdor, D., and Balakrishnan, R. 2004. Multi-finger gestural interaction with 3d volumetric displays. In Proceedings of the 17th Annual ACM Symposium on User interface Software and Technology (Santa Fe, NM, USA, October 24 - 27, 2004). UIST '04. ACM, New York, NY, 61--70. DOI= http://doi.acm.org/10.1145/1029632.1029644 Google ScholarDigital Library
- Nacenta, M. A., Baudisch, P., Benko, H., and Wilson, A. 2009. Separability of spatial manipulations in multi-touch interfaces. In Proceedings of Graphics Interface 2009, 175--182. Google ScholarDigital Library
- Nielson, G. M. and D. R. Olsen (October 1986). Direct Manipulation Techniques for Objects Using 2D Locator Devices. Proc. 1986 ACM Workshop on Interactive 3D Graphics, Chapel Hill, NC. Google ScholarDigital Library
- Eric A. Bier. Snap-dragging in three dimensions. In Proceedings of the 1990 symposium on Interactive 3D graphics, pages 193--204, Snowbird, Utah, United States, 1990. ACM. Google ScholarDigital Library
- Richard W. Bukowski and Carlo H. Séquin. Object associations : a simple and practical approach to virtual 3D manipulation. In Proceedings of the 1995 symposium on Interactive 3D graphics, pages 131--ff., Monterey, California, United States, 1995. ACM. Google ScholarDigital Library
- Eric Allan Bier. Skitters and jacks : interactive 3D positioning tools. In Proceedings of the 1986 workshop on Interactive 3D graphics, pages 183--196, Chapel Hill, North Carolina, United States, 1987. ACM. Google ScholarDigital Library
- Gregory M. Nielson and Jr. Dan R. Olsen. Direct manipulation techniques for 3D objects using 2D locator devices. In Proceedings of the 1986 workshop on Interactive 3D graphics, pages 175--182, Chapel Hill, North Carolina, United States, 1987. ACM. Google ScholarDigital Library
- Paul S. Strauss and Rikk Carey. An object-oriented 3D graphics toolkit. SIGGRAPH Comput. Graph., 26(2) :341--349, 1992. Google ScholarDigital Library
Index Terms
- Spring: a solution for managing the third DOF with tactile interface
Recommendations
A set of interactions to rotate solids in 3D geometry context
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsTablets with touch-screens, multi-touch interfaces and various sensors are becoming increasingly common. More and more schools are testing them with their pupils in the hope of bringing pedagogic benefits. Thanks to this new type of devices, new sets of ...
The impact of display bezels on stereoscopic vision for tiled displays
VRST '13: Proceedings of the 19th ACM Symposium on Virtual Reality Software and TechnologyIn recent years high-resolution tiled display systems have gained significant attention in scientific and information visualization of large-scale data. Modern tiled display setups are based on either video projectors or LCD screens. While LCD screens ...
The design of a computer mouse providing three degrees of freedom
HCI'07: Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniquesWe present the design process of designing and implementing a 3DOF mouse. First, we provide a review of the current literature in the field. Then we introduce a focus group workshop activity underlying the whole design process, pointing us towards ...
Comments