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Incorporating subliminal perception in synthetic environments

Published: 05 September 2012 Publication History

Abstract

Advanced interactive visualization such as in virtual environments and ubiquitous interaction paradigms pose new challenges and opportunities in considering real-time responses to subliminal cues. In this paper, we propose a synthetic reality platform that, combined with psychophysiological recordings, enables us to study in realtime the effects of various subliminal cues. We endeavor to integrate various aspects known to be relevant to implicit perception. The context is of consumer experience and choice of an artifact where the generation of subliminal perception through an intelligent 3D interface controls the spatio-temporal aspects of the information displayed and of the emergent narrative. One novel contribution of this work is the programmable nature of the interface that exploits known perceptive phenomena (e.g. masking, crowding and change blindness) to generate subliminal perception.

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Cited By

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  • (2021)Facilitating Workers’ Task Proficiency with Subtle Decay of Contextual AR-Based Assistance Derived from Unconscious Memory StructuresInformation10.3390/info1201001712:1(17)Online publication date: 4-Jan-2021
  • (2014)A Review of the Research on Subliminal Techniques for Implicit Interaction in Symbiotic SystemsSymbiotic Interaction10.1007/978-3-319-13500-7_4(47-58)Online publication date: 6-Dec-2014
  • (2014)Ghosts in the Machines: Towards a Taxonomy of Human Computer InteractionSymbiotic Interaction10.1007/978-3-319-13500-7_2(21-31)Online publication date: 6-Dec-2014
  • Show More Cited By

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cover image ACM Conferences
UbiComp '12: Proceedings of the 2012 ACM Conference on Ubiquitous Computing
September 2012
1268 pages
ISBN:9781450312240
DOI:10.1145/2370216
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 05 September 2012

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Author Tags

  1. 3D environment
  2. interactive narrative
  3. subliminal cues

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Ubicomp '12
Ubicomp '12: The 2012 ACM Conference on Ubiquitous Computing
September 5 - 8, 2012
Pennsylvania, Pittsburgh

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UbiComp '12 Paper Acceptance Rate 58 of 301 submissions, 19%;
Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

View all
  • (2021)Facilitating Workers’ Task Proficiency with Subtle Decay of Contextual AR-Based Assistance Derived from Unconscious Memory StructuresInformation10.3390/info1201001712:1(17)Online publication date: 4-Jan-2021
  • (2014)A Review of the Research on Subliminal Techniques for Implicit Interaction in Symbiotic SystemsSymbiotic Interaction10.1007/978-3-319-13500-7_4(47-58)Online publication date: 6-Dec-2014
  • (2014)Ghosts in the Machines: Towards a Taxonomy of Human Computer InteractionSymbiotic Interaction10.1007/978-3-319-13500-7_2(21-31)Online publication date: 6-Dec-2014
  • (2014)Covert Persuasive TechnologiesProceedings of the 9th International Conference on Persuasive Technology - Volume 846210.1007/978-3-319-07127-5_1(1-12)Online publication date: 21-May-2014

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