ABSTRACT
This paper looks at the potential for mobile technology that targets sports spectators. Preliminary survey results from 83 college sports fans suggest the current usage of mobile technology, like location-based services, when attending games. Findings offer insight as to the expectations and concerns of fans and inform the design for a social, local mobile application.
- Ault, A., Krogmeier, J. V., Dunlop, S. R., and Coyle, E. J. eStadium: the mobile wireless football experience. In Proc. ICIW '08. (2008), 644--649. Google ScholarDigital Library
- Berjani, B. and Strufe, T. A recommendation system for spots in location-based online social networks. In Proc. SNS'11. ACM Press. (2011). Google ScholarDigital Library
- comScore reports December 2011 U.S. mobile subscriber market share. comScore. (February 2012). http://www.comscore.com/Press_Events/Press_Releases/2012/2/comScore_Reports_December_2011_U.S._Mobile_Subscriber_Market_ShareGoogle Scholar
- Coyle, P. Teams active in social media build a strategic advantage. Street & Smith's Sports Business Journal 12, 18 (2010).Google Scholar
- Cramer, H., Rost, M., and Holmquist, L. Performing a check-in: emerging practices, norms and 'conflicts' in location-sharing using foursquare. In Proc. of MHCI'11. ACM Press. (2011). 57--66. Google ScholarDigital Library
- Cho, E., Myers, S., and Leskovec, J. Friendship and mobility: user movement in location-based social networks. In Proc. KDD'11. (2011). 1082--1087. Google ScholarDigital Library
- Gambs, S. Heen, O., and Potin, C. A comparative privacy analysis of geosocial networks. In Proc. SPRINGL'll. ACM Press. (2011). 33--40. Google ScholarDigital Library
- Jacucci, G., Oulasvirta, A., Salovaara, A., and Sarvas, R. Supporting the shared experience of spectators through mobile group media. In Proc. International SIGGROUP. (2005), 207--216. Google ScholarDigital Library
- Kwak, D. H., Kim, Y. K., and Zimmerman, M. H. User-versus mainstream-media-generated content: media Source, message valence, and team identification and sport consumers' response. International Journal of Sport Communication 3, (2010). 402--421.Google Scholar
- Lindqvist, J., Cranshaw, J., Wiese, J., Hong, J., and Zimmerman, J. I'm the mayor of my house: examining why people use Foursquare - a social-driven location sharing application. In Proc. CHI'11. (2011). 2409--2418. Google ScholarDigital Library
- Ludvigsen, M., and Veerasawmy, R. Designing technology for active spectator experiences at sporting events. In Proc. OZCHI '10. (2010), 96--103. Google ScholarDigital Library
- Luellen, T. B. and Wann, D. L. Rival salience and sport team identification. Sport Marketing Quarterly 19, 2(2010). 97--105.Google Scholar
- Pan, D., Gabert, T., Mcgaugh, E. C., and Branvold, S. E. Factors and differential demographic effects on purchases of season tickets for intercollegiate basketball. Journal of Sport Behavior 20, (1997).Google Scholar
- #RLTM Scoreboard. The Realtime Report. (April 2012). http://therealtimereport.com/2012/04/20/socialnetworking-stats-gnip-now-tracking-90-billion-socialactivities-monthly-rltm-scoreboard/Google Scholar
- Scellato, S., Mascolo, C., Musolesi, M. and Latora, V. Distance matters: geo-social metrics for online networks. In Proc. WOSN'10. (2010). Google ScholarDigital Library
- Scellato, S., Noulas, A., Lambiotte, R. and Mascolo, C. Socio-spatial properties of online location-based social networks. Association for the Advancement of Artificial Intelligence. (2011). http://www.aaai.orgGoogle Scholar
- Schurr, K. T., Wittig, A. F., Ruble, V. E., Henricksen, L. W. College graduation rates of student athletes and students attending college male basketball games. Journal of Sport Behavior 16, 1(1993). 33--42.Google Scholar
- Smartphone use by collegians dramatically increases as mobile Internet use soars. Ball State University. (February 2012). http://www.bsu.edu/news/article/0,1370,7273-850-65590,00.htmlGoogle Scholar
- Snipes, R. L. and Ingram, R. Motivators of collegiate sport attendance: a comparison across demographic groups. Innovative Marketing 3, 2 (2007). 65--74.Google Scholar
- Sun, X., and May, A. The role of spatial contextual factors in mobile personalization at large sports events. Personal Ubiquitous Comput. 13, 4 (May 2009), 293--302. http://dx.doi.org/10.1007/s00779-008-0203-6 Google ScholarDigital Library
- Van Grove, J. Foursquare: why it may be the next Twitter. Mashable. (July 2009). http://mashable.com/2009/07/25/foursquare-app/Google Scholar
- Wann, D. and Waver, S. Understanding the relationship between sport team identification and dimensions of social well-being. North American Journal of Psychology 11, 2 (2009), 219--230.Google Scholar
- Weiberg, S. College basketball faces questions as attendance tumbles. USA Today. (March 2012). http://www.usatoday.com/sports/college/mensbasketball/story/2012-03-08/college-basketball-concernsattendance-drop/53424996/Google Scholar
- Zickhur, K. and Smith, A. 28% of American adults use mobile and social location-based services. Pew Research Center. (September 2011). http://pewinternet.org/Reports/2011/Location.aspxGoogle Scholar
Index Terms
- A look at spectator technology: location-based services and mobile habits of collegiate sports fans
Recommendations
Designing technology for active spectator experiences at sporting events
OZCHI '10: Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human InteractionThis paper explores the active spectator experience at sporting events, by presenting and reflecting upon a design experiment carried out at a number of football events. The initial hypothesis of the design process, leading to the design experiment has ...
Crowdsourcing Synchronous Spectator Support: (go on, go on, you're the best)n-1
CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing SystemsMany studies have shown that crowd-support, such as cheering during sport events, can have a positive impact on athletes' performance. However, up until recently this support was only possible if the supporters and the athletes were geographically co-...
The roles of motivation and media engagement in second-screen viewing experiences
Traditional TV viewing has been blended with the use of second-screen mobile devices. Increased engagement via mobile devices or applications has quickly become a new norm - interacting with program-related information (e.g., following fan community or ...
Comments