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SideBySide: multi-user gestural interaction with handheld projectors

Published: 21 September 2012 Publication History

Abstract

SideBySide is a system designed for ad-hoc multi-user interaction with handheld projectors. SideBySide does not require instrumentation of the environment and can be used almost anywhere. This paper examines the diverse ways that children interact with SideBySide when playing interactive games. Observations from a preliminary user study are presented along with quantitative evaluation of the SideBySide tracking approach.

References

[1]
Cao, X., Forlines, C., and Balakrishnan, R. Multi-user interaction using handheld projectors. In Proc. UIST '07, ACM (2007), 43--52.
[2]
Cowan, L., Weibel, N., Griswold, W., Pina, L., and Hollan, J. Projector phone use: Practices and social implications. Personal and Ubiquitous Computing 16, 1 (2012), 53--63.
[3]
Shilkrot, R., Hunter, S., and Maes, P. PoCoMo: projected collaboration using mobile devices. In Proc. Mobile HCI '11, ACM (2011), 333--336.
[4]
Sugimoto, M., Ito, T., Nguyen, T. N., and Inagaki, S. GENTORO: A system for supporting children's storytelling using handheld projectors and a robot. In IDC '09, ACM (2009), 214--217.
[5]
Willis, K. D. A pre-history of handheld projector based interaction. Personal and Ubiquitous Computing 16, 1 (2012), 5--1.
[6]
Willis, K. D., Poupyrev, I., Hudson, S. E., and Mahler, M. SideBySide: Ad-hoc multi-user interaction with handheld projectors. In Proc. UIST '11, ACM (2011), 431--440.

Cited By

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  • (2019)Stick User InterfaceAdjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332167.3357115(60-62)Online publication date: 14-Oct-2019

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    Published In

    cover image ACM Conferences
    MobileHCI '12: Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
    September 2012
    278 pages
    ISBN:9781450314435
    DOI:10.1145/2371664

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 September 2012

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    Author Tags

    1. characters
    2. children
    3. handheld projector
    4. infrared projector
    5. multi-user interaction
    6. pico projector
    7. projector games

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    Overall Acceptance Rate 202 of 906 submissions, 22%

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    • (2019)Stick User InterfaceAdjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332167.3357115(60-62)Online publication date: 14-Oct-2019

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