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ARMicroMachines: natural interaction with augmented reality scenes

Published: 02 July 2012 Publication History

Abstract

As augmented reality (AR) applications become more common, users are expecting increasingly sophisticated experiences combining impressive visuals, interaction, and awareness of the environment. Existing technology capable of understanding user interaction and the environment is often expensive, restrictive, or non-intuitive. However the newly released Microsoft Kinect provides researchers with a low cost and widely available real time depth sensor. In this paper, we investigate using the Kinect as a means to give AR applications an understanding of the three dimensional environment they are operating in, and support new ways for the user to interact with virtual content in a natural and intuitive way. This is demonstrated using the ARMicroMachines game, an AR game that involves racing virtual cars in the real world with natural interaction between the real and virtual objects and support for free-hand gesture input.

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CHINZ '12: Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
July 2012
110 pages
ISBN:9781450314749
DOI:10.1145/2379256

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  • New Zealand Chapter of ACM SIGCHI

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 July 2012

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Author Tags

  1. augmented reality
  2. computer vision
  3. entertainment
  4. game
  5. gesture input

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  • Research-article

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CHINZ '12
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Overall Acceptance Rate 8 of 23 submissions, 35%

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