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GeoBoids: mobile AR for exergaming

Published: 02 July 2012 Publication History

Abstract

We have designed a mobile Augmented Reality (AR) game which incorporates video see-through and spatialized audio AR techniques and encourages player movement in the real world. In the game, called GeoBoids, the player is surrounded by flocks of virtual creatures that are visible and hearable through mobile AR application. The goal is for the player to run to the location of a GeoBoid swarm in the real world, capture all the creatures there, then run to the next swarm and repeat, before time runs out, encouraging the player to exercise during game play. The most novel elements of the game are the use of audio input and output for interacting with the creatures. The interface design of the game includes AR visualization, spatialized audio, touch gestures and whistle interaction.

Cited By

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  • (2023)Investigating the use of Spatialized Audio Augmented Reality to enhance the outdoor running experienceEntertainment Computing10.1016/j.entcom.2022.10053444(100534)Online publication date: Jan-2023
  • (2017)Using nature elements in mobile AR for education with childrenProceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3098279.3098547(1-13)Online publication date: 4-Sep-2017
  • (2017)Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon GoDistributed, Ambient and Pervasive Interactions10.1007/978-3-319-58697-7_43(575-586)Online publication date: 18-May-2017

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CHINZ '12: Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
July 2012
110 pages
ISBN:9781450314749
DOI:10.1145/2379256

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  • New Zealand Chapter of ACM SIGCHI

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 July 2012

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Author Tags

  1. augmented reality
  2. gaming
  3. mobile gaming

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  • Research-article

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CHINZ '12
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Overall Acceptance Rate 8 of 23 submissions, 35%

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Cited By

View all
  • (2023)Investigating the use of Spatialized Audio Augmented Reality to enhance the outdoor running experienceEntertainment Computing10.1016/j.entcom.2022.10053444(100534)Online publication date: Jan-2023
  • (2017)Using nature elements in mobile AR for education with childrenProceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3098279.3098547(1-13)Online publication date: 4-Sep-2017
  • (2017)Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon GoDistributed, Ambient and Pervasive Interactions10.1007/978-3-319-58697-7_43(575-586)Online publication date: 18-May-2017

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