skip to main content
10.1145/2379636.2379647acmotherconferencesArticle/Chapter ViewAbstractPublication PagesinteraccionConference Proceedingsconference-collections
research-article

Use of the Wii balance board system in vestibular rehabilitation

Published: 03 October 2012 Publication History

Abstract

Therapies for the treatment of vestibular rehabilitation are focused on postural control, the risk of falls, and the inclusion of patients in activities of daily living (ADL). Recent studies show that virtual reality provides a low-cost system for rehabilitating patients with vestibular disorders. In this paper, we introduce an interdisciplinary project to develop a virtual rehabilitation system, Vestibular Virtual Rehabilitation (V2R), for patients with vestibular disorders. Specifically, we propose an innovative way for interaction between the system and the patients. In the developed system, patients interact with the system following auditory cues, not visual inputs. Due to the features of the disorder of the patients --visual dependency- the proposed system is very promising, as the first results indicate. To obtain this objective, we have generated a low-cost system that is based on the Nintendo® Wii Balance Board® (WBB) and is designed specifically to rehabilitate patients. The results suggest that the use of a virtual rehabilitation system with auditory cues increases the postural control in patients with vestibular disorders.

References

[1]
Whitney S. L. 2000. The elderly person with vestibular disease. In: Herdnman SJ, editor. Vestibular rehabilitation. 2nd ed. Philadelphia: FA Davis.
[2]
Whitney S. L, Hudak M. T., Marchetti GF. 1999. The Activities-specific Balance Confidence Scale and the Dizziness Handicap Inventory: a comparison. J Vestib Res 1999;9:253--9.
[3]
Jacobson G. P., Calder J. H. 2000. Self-perceived balance disability/handicap in the presence of bilateral peripheral vestibular system impairment. J Am Acad Audiol 2000;11:76--83.
[4]
Curthoys I. S. 2000. Vestibular compensation and substitution. Curr Opin Neurol 2000;13:27--30.
[5]
Basta D., Singbartl F., Todt I., Clarke A., Ernst A. 2008. Vestibular rehabilitation by auditory feedback in otolith disorders. 2008; Gait and Posture, 28 (3), pp. 397--404.
[6]
Nardone A., Godi M., Artuso A., Schieppati M. 2010. Balance rehabilitation by moving platform and exercises in patients with neuropathy or vestibular deficit. Arch Phys Med Rehabil 2010;91:1869--77.
[7]
Marchetti G. F., Whitney S. L., Redfern M. S., Furman J. M., 2011. Factors Associated With Balance Confidence in Older Adults With Health Conditions Affecting the Balance and Vestibular System, Archives of Physical Medicine and Rehabilitation, Volume 92, Issue 11, November 2011, Pages 1884--1891, ISSN 0003-9993, 10.1016/j.apmr.2011.06.015.
[8]
Suarez H., Arocena M., Geisinger D., Suarez A., Carrera M. 2008. Analysis of the role of virtual reality technology in the assessment and rehabilitation of instability in the elderly population. In: Vincent ML, Moreau TM, eds. Accidental Falls: Causes, Preventions and Interventions. New York: Nova Science Publishers; 2008:1--14.
[9]
Lange, B. S., Koenig, S., Chang, C., McConnell, E., Suma, E., Bolas, M. and Rizzo. A. 2012. Designing Informed Game-Based Rehabilitation Tasks Leveraging Advances in Virtual Reality. Disability and Rehabilitation.
[10]
Sparto P. J., Furman J. M., Whitney S. L., Hodges L. F., and Redfern M. S. 2004. Vestibular rehabilitation using a wide field of view virtual environment. The 26th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, San Francisco, CA, September 1--5, 2004.
[11]
Sparto P. J., Whitney S. L., Hodges L. F., Furman J. M., and Redfern M. S. 2004. Simulator sickness when performing gaze shifts within a wide field of view optic flow environment: Preliminary evidence for using virtual reality in vestibular rehabilitation. Journal of NeuroEngineering and Rehabilitation, 2004:1:14.
[12]
Gil-Gómez J. A., Lloréns R., Alcañiz M., Colomer C. Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury. J Neuroeng Rehabil. 2011 May 23;8:30.
[13]
González-Fernández M., Gil-Gómez J. A., Alcañiz M., Noé E, and Colomer C. 2010. eBaViR, easy balance virtual rehabilitation system: a study with patients. Stud Health Technol Inform. 2010;154:61--6.
[14]
Shih C. H., Chen L. C., and Shich C. T. 2011. Assisting people with disabilities to actively improve their collaborative physical activities with Nintendo Wii Balance Boards by controlling environmental stimulation. Res Dev Disabil. 2012 Jan-Feb;33(1):39--44. Epub 2011 Oct 4.
[15]
Shih C. H. 2011. A standing location detector enabling people with developmental disabilities to control environmental stimulation through simple physical activities with Nintendo Wii Balance Boards. Res Dev Disabil. 2011 Mar-Apr;32(2):699--704. Epub 2010 Dec 15.
[16]
Esculier J. F., Vaudrin J., Bériault P., Gagnon K., Tremblay L. E. 2012. Home-based balance training programme using Wii Fit with balance board for Parkinsons's disease: A pilot study. J. Rehabil Med. 2012 Feb;44(2):144--50.
[17]
http://wiibrew.org/wiki/List_of_Working_Bluetooth_Devices
[18]
Brooke, J. 1996. SUS: a 'quick and dirty' usability scale. In P. W. Jordan, B. Thomas, B. A. Weerdmeester, & A. L. McClelland. Usability Evaluation in Industry. London: Taylor and Francis
[19]
Berg K. O., Wood-Dauphinee S. L., Williams J. I., and Maki, B. 1992. Measuring balance in the elderly: Validation of an instrument. Can. J. Public Health, vol. 83 Suppl. 2, pp. 7--11, 1992.
[20]
Folstein M. F., Folstein S., Mchugh P. R. 1975. Mini-Mental State: a practical method for grading the cognitive state of patients for the clinicians. J Psychiatr Res, 12(3):189--198
[21]
Duncan P. W., Weiner D. K., Chandler J., and Studenski S. 1990. Functional Reach: A New Clinical Measure of Balance J Gerontol 1990 45: M192--M197.
[22]
Podsiadlo D., and Richardson S. 1991. The time "up & go": a test of basic functional mobility for frail elderly persons. J Am Geriatr Soc. 1991;39(2):142--148.
[23]
Steffen TM, Hacker TA, Mollinger L. Age- and gender-related test performance in community-dwelling elderly people: six-minute walk test, Berg balance scale, timed up & go test, and gait speeds. Phys Ther. 2002;82(2):128--137.
[24]
Hill K. D., Bernhardt J., McGann A. M., Maltese D., and Berkovits D. 1996. A new test of dynamic standing balance for stroke patients: reliability, validity and comparison with healthy elderly. Physiother Can. 1996;48:257--262.
[25]
O'Shea S., Taylor N., and Paratz. 2007. J. Reliability of hand-held dynamometry and functional strength tests for the lower extremity in children with cerebral palsy. Arch Phys Med Rehabil. 2007;88(1):32--36.

Cited By

View all
  • (2023)A Step in the Right Direction: Evaluating the Effectiveness of Customized Stepping Game Software and Balance Boards for Balance Rehabilitation Therapy and Measurement2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)10.1109/EMBC40787.2023.10340780(1-4)Online publication date: 24-Jul-2023
  • (2020)Circus in Motion: a multimodal exergame supporting vestibular therapy for children with autismJournal on Multimodal User Interfaces10.1007/s12193-020-00345-915:3(283-299)Online publication date: 16-Aug-2020
  • (2018)Can Wii Balance? Evaluating a Stepping Game for Older AdultsIEEE Transactions on Neural Systems and Rehabilitation Engineering10.1109/TNSRE.2018.286214626:9(1783-1793)Online publication date: Sep-2018
  • Show More Cited By

Index Terms

  1. Use of the Wii balance board system in vestibular rehabilitation

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    INTERACCION '12: Proceedings of the 13th International Conference on Interacción Persona-Ordenador
    October 2012
    193 pages
    ISBN:9781450313148
    DOI:10.1145/2379636
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • KAU: King Abdulaziz University, Saudi Arabia
    • UCLM: University of Castilla-La Mancha

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 October 2012

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Wii balance board
    2. human computer interaction
    3. vestibular virtual rehabilitation
    4. virtual reality

    Qualifiers

    • Research-article

    Conference

    INTERACCION '12
    Sponsor:
    • KAU
    • UCLM

    Acceptance Rates

    Overall Acceptance Rate 109 of 163 submissions, 67%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)3
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 10 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)A Step in the Right Direction: Evaluating the Effectiveness of Customized Stepping Game Software and Balance Boards for Balance Rehabilitation Therapy and Measurement2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)10.1109/EMBC40787.2023.10340780(1-4)Online publication date: 24-Jul-2023
    • (2020)Circus in Motion: a multimodal exergame supporting vestibular therapy for children with autismJournal on Multimodal User Interfaces10.1007/s12193-020-00345-915:3(283-299)Online publication date: 16-Aug-2020
    • (2018)Can Wii Balance? Evaluating a Stepping Game for Older AdultsIEEE Transactions on Neural Systems and Rehabilitation Engineering10.1109/TNSRE.2018.286214626:9(1783-1793)Online publication date: Sep-2018
    • (2016)Fall prevention intervention technologiesJournal of Biomedical Informatics10.1016/j.jbi.2015.12.01359:C(319-345)Online publication date: 1-Feb-2016
    • (2015)REHAP balance tilesProceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare10.5555/2826165.2826194(201-208)Online publication date: 20-May-2015
    • (2013)Development of a novel therapy in virtual motor rehabilitation after severe Guillain-Barré symptomatologyProceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare10.4108/icst.pervasivehealth.2013.252190(370-373)Online publication date: 5-May-2013

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media