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Transparent display interaction without binocular parallax

Published: 07 October 2012 Publication History

Abstract

Binocular parallax is a problem for any interaction system that has a transparent display and objects behind it. A proposed quantitative measure called Binocular Selectability Discriminant (BSD) allows UI designers to predict the ability of the user to perform selection task in their transparent display systems, in spite of binocular parallax. A proposed technique called Single-Distance Pseudo Transparency (SDPT) aims to eliminate binocular parallax for on-screen interactions that require precision. A mock-up study shows potentials and directions for future investigation.

References

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Izadi, S., Kim, D., Hilliges, O., Molyneaux, D., Newcombe, R., Kohli, P., Shotton, J., Hodges, S., Freeman, D., Davison, A., & Fitzgibbon, A. KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera. In Proceedings of UIST '11, 2011, 559--568.
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Lee, J. & Boulanger, C. Direct spatial interactions with see-through 3D desktop, SIGGRAPH Poster, 2012.
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Lee, J. Head tracking for desktop VR displays using the WiiRemote. http://youtu.be/Jd3-eiid-Uw, 2007.

Cited By

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  • (2023)Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile DeviceProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606809(1-7)Online publication date: 29-Oct-2023
  • (2019)A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for ExhibitionsHuman-Computer Interaction. Recognition and Interaction Technologies10.1007/978-3-030-22643-5_35(447-457)Online publication date: 27-Jun-2019
  • (2018)Projective WindowsProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173792(1-8)Online publication date: 21-Apr-2018
  • Show More Cited By

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  1. Transparent display interaction without binocular parallax

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    cover image ACM Conferences
    UIST Adjunct Proceedings '12: Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
    October 2012
    114 pages
    ISBN:9781450315821
    DOI:10.1145/2380296

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 October 2012

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    Author Tags

    1. binocular parallax
    2. transparent display

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    Overall Acceptance Rate 355 of 1,733 submissions, 20%

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    The 38th Annual ACM Symposium on User Interface Software and Technology
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    Cited By

    View all
    • (2023)Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile DeviceProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606809(1-7)Online publication date: 29-Oct-2023
    • (2019)A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for ExhibitionsHuman-Computer Interaction. Recognition and Interaction Technologies10.1007/978-3-030-22643-5_35(447-457)Online publication date: 27-Jun-2019
    • (2018)Projective WindowsProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173792(1-8)Online publication date: 21-Apr-2018
    • (2017)Projective WindowsAdjunct Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3131785.3131816(169-171)Online publication date: 20-Oct-2017
    • (2014)cARProceedings of The International Symposium on Pervasive Displays10.1145/2611009.2611014(80-85)Online publication date: 3-Jun-2014
    • (2014)tPadProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2598578(161-170)Online publication date: 21-Jun-2014
    • (2013)Binocular cursorProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2466433(3169-3172)Online publication date: 27-Apr-2013

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