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Report from the second international workshop on games and software engineering (GAS 2012)

Published: 27 November 2012 Publication History

Abstract

The Second International Workshop on Games and Software Engineering (GAS 2012) was held in June 2012, collocated with ICSE 2012 in Zurich, Switzerland. GAS 2012 explores issues that crosscut the software engineering and the game engineering communities. Advances in game engineering techniques can be adopted by the software engineering community to develop more engaging applications across diverse domains: education; healthcare; fitness; sustainable activities (e.g., recycling awareness); and so on. Successful computer games feature a property that is not always found in traditional software: they are highly engaging. Engaging games enthrall players and result in users willing to spend increasing amounts of time and money playing them. Nine submissions were accepted for the workshop, which also featured a panel session and an informal poster session.

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  1. Report from the second international workshop on games and software engineering (GAS 2012)

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    Published In

    cover image ACM SIGSOFT Software Engineering Notes
    ACM SIGSOFT Software Engineering Notes  Volume 37, Issue 6
    November 2012
    191 pages
    ISSN:0163-5948
    DOI:10.1145/2382756
    Issue’s Table of Contents
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 November 2012
    Published in SIGSOFT Volume 37, Issue 6

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