skip to main content
10.1145/2389836.2389865acmotherconferencesArticle/Chapter ViewAbstractPublication PageshtConference Proceedingsconference-collections
research-article

A scientific concept animation tool for content implementation in e-learning

Authors Info & Claims
Published:01 October 2012Publication History

ABSTRACT

Scientific concept animation techniques are carried out primarily by video, clips and flash formats. These do not generally allow controlled animation and interactivity in presentations. Tools for making presentation with controlled interactivity include: Microsoft PowerPoint; Java Programming; HTML5; CSS4; Asymptote, Animated Gif; MathML and Beamer built with LATEX with TikZ/PGF for animations etc. The ease and richness in depicting sophisticated mathematical notations, symbols, scientific and engineering drawings with the latter make them the appropriate tool for creating scientific concept animations. This paper focuses on an approach for generating presentations. The main contribution of this paper is the introduction and implementation of a new approach in capturing and embedding scientific concept animation in presentations. The basic idea is to translate sequence tagged diagrams in 2D and 3D produced with Inkscape into Beamer frames with sequence diagrams annotated with commands for animation. The output of Beamer frames is then compiled by LATEX to produce PDF files that can be used in a presentation. The applicability of this work is in the developing of contents for lessons in E-learning sites. The targeted domain for use is in developing science and engineering lecture presentations.

References

  1. Herve Franceschi. Use of animation director movies to teach CS1 programming concepts. Computing Sciences in Colleges, 20(3): 19--27, February 2005. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. R. Ausbrooks, S. Buswell, S. Dalmas, S. Devitt, A. Diaz, R. Hunter, B. Smith, N. Soiffer, R. Sutor, S. Watt, et al. Mathematical Markup Language (MathML) Version 2.0. W3C Recommendation 2001, Feb. 2001.Google ScholarGoogle Scholar
  3. E. G. Bakhoum. Animating an Equation: A Guide to Using FLASH in Mathematics Education. International Journal of Mathematical Education in Science and Technology, 39(5): 637--655, July 2008.Google ScholarGoogle ScholarCross RefCross Ref
  4. B. Braune, S. Diehl, A. Kerren, and R. Wilhelm. Animation of the Generation and Computation of Finite Automata for Learning Software. In Revised Papers from the 4th International Workshop on Automata Implementation, WIA '99, pages 39--47. Springer-Verlag, 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. M. Brodie. Dijkstra's Algorithm, 2012.Google ScholarGoogle Scholar
  6. P. C.-H. Cheng. Unlocking conceptual learning in mathematics and science with effective representational systems. Computers & Education, 33: 109--139, 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. P. Faraday and A. Sutcliffe. Designing effective multimedia presentations. Proceedings of the ACM SIGCHI, pages 272--278, 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. D. Flannagan. JavaScript: The Definitive Guide. O'Reilly & Associates, 2nd edition, Jan. 1997.Google ScholarGoogle Scholar
  9. K. Fletcher. Adobe Presenter, Microsoft PowerPoint, and Blackboard Vista: tools that work together for creating and presenting online instructional content. In Proceedings of the 37th annual ACM SIGUCCS fall conference, number 6, pages 243--248, New York, NY, USA, 2009. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. B. Harper, J. Hedberg, R. Wright, R. Corderoy, et al. Interactive multimedia development and cognitive tool. Proceedings of the 1996 international conference on Learning sciences, 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. M. Hohenwarter, J. Preiner, and T. Yi. Incorporating GeoGebra into Teaching Mathematics at the College Level. In GeoGebra at the College Level, 2007.Google ScholarGoogle Scholar
  12. W.-J. Hsin. Animations for computer networking protocols. Journal of Computing Sciences in Colleges, 25(5): 245--250, May 2005. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. G. U. Kulasekara, B. G. Jayatilleke, and U. Coomaraswamy. Designing interface for interactive multimedia: learner perceptions on the design features. AAOU, 3(2): 83--98, 2008.Google ScholarGoogle Scholar
  14. C.-H. Leung and Y.-Y. Chan. Knowledge Management System for Electronic Learning of IT Skills. SIGITE'07, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. L. Lin, R. K. Atkinson, et al. Using Animations and Visual Cueing to Support Learning of Scientific Concepts and Processes. Computers & Education, 56(3): 650--658, Apr. 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. D. Maor. A teacher professional development program on using a constructivist multimedia learning environment. Learning Environments Research, 2: 307--330, 2000.Google ScholarGoogle ScholarCross RefCross Ref
  17. R. E. Mayer. The promise of multimedia learning: using the same instructional design methods across different media. learning and instruction, 13: 125--139, 2003.Google ScholarGoogle Scholar
  18. R. E. Mayer, P. Chandler, et al. When Learning Is Just a Click Away: Does Simple User Interaction Foster Deeper Understanding of Multimedia Messages. Journal of Educational Psychology, 93(2): 390--397, June 2001.Google ScholarGoogle ScholarCross RefCross Ref
  19. R. E. Mayer and R. Moreno. Animation as an Aid to Multimedia Learning. Educational Psychology Review, 14(1): 87--99, Mar. 2002.Google ScholarGoogle ScholarCross RefCross Ref
  20. R. Mazza. The integrated eBook: the convergence of ebook, companion web site, and elearning. Proceeding of the 2008 ACM workshop on Research advances in large digital book repositories, 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. O. Pagliano, W. E. Brown, G. Rule, D. Bajzek, et al. Improving animation tutorials by integrating simulation, assessment, and feedback to promote active learning. Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, 2007.Google ScholarGoogle Scholar
  22. R. Pinter, D. Radosav, S. Maravi Cisar, et al. Interactive Animation in Developing e-Learning Contents. 33rd International Convention on Information and Communication Technology, Electronics and Microelectronics, pages 1--5, May 2010.Google ScholarGoogle Scholar
  23. J. Polewczak. Latex, MathmlL, and Text4HT: Tools for Creating Accessible Document. Mathematics, CSUN, Northridge, http://www.csun.edu/hcmth008/mathml/acc_tutorial.pdf, May 2005.Google ScholarGoogle Scholar
  24. U. M. Reddy, B. N. Sripada, R. Kulkarni, et al. How to Teach Medical Concepts Using Animations by Designing Multimedia Instructional Application. Systems, Man and Cybernetics, 2: 1778--1785, July 2007.Google ScholarGoogle Scholar
  25. B. Salzberg, T. Murphy, et al. LaTeX: When Word Fails You. In SIGUCCS'05, page pp. 241--243, 2005. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. C. Shaffer, T. Naps, and E. Fouh. Truly interactive textbooks for Computer Science Education. 6th Program Visualization Workshop, pages 97--103, 2011.Google ScholarGoogle Scholar
  27. F. G. M. Silva. Teaching animation in computer science. ACM SIGGRAPH ASIA, (2): 2: 1--2: 6, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. T. Tantau. The TikZ and PGF Packages, volume 2.10. http://sourceforge.net/projects/pgf, Oct. 2010.Google ScholarGoogle Scholar
  29. M. J. Taylor, D. C. Pountney, and M. Baskett. Using animation to support the teaching of computer game development techniques. Computers & Education, 50: 1258--1268, Aug. 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. B. Tversky and B. Morrisony. Animation: can it facilitate? International Journal of Human-Computer Studies, 57: 247--262, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Y. Zhao, J. Lowther, and C.-K. Shene. A tool for teaching curve design. SIGCSE Bull, 30(1): 97--101, March 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. A scientific concept animation tool for content implementation in e-learning

      Recommendations

      Reviews

      Barrett Hazeltine

      Otoo and Osikoya describe how to prepare animated presentations to be used in e-learning. The abstract states: "translate sequence tagged diagrams in 2D and 3D produced with Inkscape into Beamer frames with sequence diagrams with commands for animation." The Beamer frames are then complied by LaTeX into PDF files. Several animation examples are given: max-heap data structure development, numerical integration of a sine function, proof of the Pythagorean Theorem, and Dijkstra's algorithm for calculating the shortest path on a weighted graph. The animations do appear to be helpful for students learning online. They would be useful in a lecture also. The preparation process appears manageable, although less detail is given on that aspect. Convincing arguments are given for the value of animation in teaching abstract concepts. The tool looks like a promising approach to an important aspect of online learning, although the paper does not include an evaluation of its effectiveness with students. Online Computing Reviews Service

      Access critical reviews of Computing literature here

      Become a reviewer for Computing Reviews.

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Other conferences
        SAICSIT '12: Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
        October 2012
        402 pages
        ISBN:9781450313087
        DOI:10.1145/2389836

        Copyright © 2012 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 October 2012

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article

        Acceptance Rates

        Overall Acceptance Rate187of439submissions,43%
      • Article Metrics

        • Downloads (Last 12 months)2
        • Downloads (Last 6 weeks)1

        Other Metrics

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader