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Technology trees in digital gaming

Published:03 October 2012Publication History

ABSTRACT

Technology trees have been used in the digital game industry for over two decades. They are in very common use at least in strategy and role-playing games. However, the academic interest towards the matter seems to be almost nonexistent. Although the basic concept may be rather simple and well-understood as far as the industrial points of view are considered, we believe that it would be beneficial to study the issue also academically. In this survey we discuss using technology trees in digital games and present classification criteria for facilitating further studies.

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                            • Published in

                              cover image ACM Other conferences
                              MindTrek '12: Proceeding of the 16th International Academic MindTrek Conference
                              October 2012
                              278 pages
                              ISBN:9781450316378
                              DOI:10.1145/2393132
                              • Conference Chair:
                              • Artur Lugmayr

                              Copyright © 2012 ACM

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                              Association for Computing Machinery

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                              Publication History

                              • Published: 3 October 2012

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                              MindTrek '12 Paper Acceptance Rate19of43submissions,44%Overall Acceptance Rate110of207submissions,53%

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