ABSTRACT
Technology trees have been used in the digital game industry for over two decades. They are in very common use at least in strategy and role-playing games. However, the academic interest towards the matter seems to be almost nonexistent. Although the basic concept may be rather simple and well-understood as far as the industrial points of view are considered, we believe that it would be beneficial to study the issue also academically. In this survey we discuss using technology trees in digital games and present classification criteria for facilitating further studies.
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Index Terms
- Technology trees in digital gaming
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