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Creating a playful experience to encourage participation in the meta-narrative of conference discussions

Published: 03 October 2012 Publication History

Abstract

In the last decade we have witnessed; the rise of social networks focussing on the grouping of friends to whom we broadcast short blasts of information. Furthermore, services like "friending", "tagging", "following" and "hashtags" have all impacted the way we make quick and convenient communications with one another. At conferences in particular, we are seeing a growing use of the social network service from Twitter, for networking and as part of the discussions around topics raised during the event. The only issue with this discussion is that they are often separated from the main conference activities and does nothing to alleviate problems associated within the formal nature of such events, often discouraging audience interaction. In this paper we aim to facilitate such engagement through the playful experience of an online social word game, 'BuzzBird Bingo', which focuses on the buzz surrounding events. BuzzBird seeks to gamify the back channel discussions, by encouraging participants to contribute and partake in the online meta-narrative.

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Cited By

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  • (2017)Playful FurnitureGames and Culture10.1177/155541201771874913:3(301-321)Online publication date: 10-Jul-2017
  • (2015)OASIS deck of cardsProceedings of the 19th International Academic Mindtrek Conference10.1145/2818187.2818296(2-9)Online publication date: 22-Sep-2015
  • (2015)Hybrid spaces of politics: the 2013 general elections in Italy, between talk shows and TwitterInformation, Communication & Society10.1080/1369118X.2015.100665818:9(1006-1021)Online publication date: 29-Jan-2015

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  1. Creating a playful experience to encourage participation in the meta-narrative of conference discussions

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    cover image ACM Other conferences
    MindTrek '12: Proceeding of the 16th International Academic MindTrek Conference
    October 2012
    278 pages
    ISBN:9781450316378
    DOI:10.1145/2393132
    • Conference Chair:
    • Artur Lugmayr
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 03 October 2012

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    Author Tags

    1. Twitter
    2. back channel
    3. interactive
    4. meta-narrative
    5. narrative
    6. participation
    7. performance
    8. shared experience
    9. social inclusion

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    MindTrek '12 Paper Acceptance Rate 19 of 43 submissions, 44%;
    Overall Acceptance Rate 110 of 207 submissions, 53%

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    View all
    • (2017)Playful FurnitureGames and Culture10.1177/155541201771874913:3(301-321)Online publication date: 10-Jul-2017
    • (2015)OASIS deck of cardsProceedings of the 19th International Academic Mindtrek Conference10.1145/2818187.2818296(2-9)Online publication date: 22-Sep-2015
    • (2015)Hybrid spaces of politics: the 2013 general elections in Italy, between talk shows and TwitterInformation, Communication & Society10.1080/1369118X.2015.100665818:9(1006-1021)Online publication date: 29-Jan-2015

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