ABSTRACT
In the last decade we have witnessed; the rise of social networks focussing on the grouping of friends to whom we broadcast short blasts of information. Furthermore, services like "friending", "tagging", "following" and "hashtags" have all impacted the way we make quick and convenient communications with one another. At conferences in particular, we are seeing a growing use of the social network service from Twitter, for networking and as part of the discussions around topics raised during the event. The only issue with this discussion is that they are often separated from the main conference activities and does nothing to alleviate problems associated within the formal nature of such events, often discouraging audience interaction. In this paper we aim to facilitate such engagement through the playful experience of an online social word game, 'BuzzBird Bingo', which focuses on the buzz surrounding events. BuzzBird seeks to gamify the back channel discussions, by encouraging participants to contribute and partake in the online meta-narrative.
- BackChatter, Eric Zimmerman, http://www.ericzimmerman.com/GAMES/BackChatter.html, last accessed on 26/04/2012.Google Scholar
- Cheverst, K., Coulton, P., Bamford, W. and Taylor, N. Supporting (Mobile) User Experience at a Rural Village 'Scarecrow Festival': A Formative Study of a Geo-located Photo Mashup Utilising a Situated Display. In Proc. MobileHCI 08 Workshop on Mobile Interaction in the Real World, Sept 2008, pp.Google Scholar
- Coulton, P., Bamford, W., and Edwards, R., "Mud, Mobiles and a Large Interactive Display" "Public and Situated Displays to Support Communities" Workshop at OZCHI 2008, December 9, 2008, Cairns, QLD, Australia.Google Scholar
- Ebner, M., Introducing live microblogging: How single presentations can be enhanced by the mass. Journal of Research in Innovative Teaching, Vol. 2, No. 1. (2009), pp. 108--119.Google Scholar
- Harvard Business Review, New Twitter Research. http://blogs.hbr.org/cs/2009/06/new_twitter_research_men_follo.html, last accessed on 26/04/2012.Google Scholar
- Mitchell, O., 8 things I learnt about using twitter as a participation tool, http://www.speakingaboutpresenting.com/audience/twitter-participation-presentation/, last accessed on 20/04/2012.Google Scholar
- Peltonen, P., Salovaara, A., Jacucci, G., Ilmonen, T., Ardito, C., Saarikko, P., Batra, V. Extending large-scale event participation with user-created mobile media on a public display, In MUM '07: Proceedings of the 6th international conference on Mobile and ubiquitous multimedia (2007), pp. 131--138, doi:10.1145/1329469.1329487. Google ScholarDigital Library
- Reinhardt, W., Ebner, M., Beham, G., Costa, C. (2009) How People are Using Twitter during Conferences, Hornung-Prähauser, V., Luckmann, M. (Ed.), 5th EduMedia conference, Salzburg, p. 145--156.Google Scholar
- Ross, C., Terras, M., Warwick, C., Welsh, A.: Enabled backchannel: Conference Twitter use by digital humanists. Journal of Documentation, 67(2), 214--237 (2011).Google ScholarCross Ref
- Ryan, W., Hazlewood, W. R., & Makice, K. (2008). Twitterspace: A co-developed display using Twitter to enhance community awareness. PDC '08, pp. 230--234. Google ScholarDigital Library
- van Kleek, M., Smith, D. A., Stranders, R. Twiage: A Game for Finding Good Advice on Twitter. In ACM Proceedings of the 2012 annual conference on Human factors in computing systems, CHI '12, ACM (New York, NY, USA, 2011. Google ScholarDigital Library
Index Terms
- Creating a playful experience to encourage participation in the meta-narrative of conference discussions
Recommendations
Sharing the viewing experience through second screens
EuroITV '12: Proceedings of the 10th European Conference on Interactive TV and VideoDespite the ever expanding forms of digital entertainment and the emergence of consumer recording facilities, allowing viewers to time shift their TV viewing habits, there are still certain TV shows and events that create an audience desire to be part ...
Mobile phones as second screen for TV, enabling inter-audience interaction
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyDespite the ever expanding forms of digital entertainment, there are still TV shows and events that create an audience desire to be part of a mass shared experience. In the past direct inter-audience interaction of such events has been restricted to ...
Enabling Polyvocality in Interactive Documentaries through "Structural Participation"
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsRecent innovations in online, social and interactive media have led to the emergence of new forms of documentary, such as interactive documentaries ('i-Docs'), with qualities that lend themselves to more open and inclusive production structures. Still, ...
Comments