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A genetic algorithm for audio retargeting

Published: 29 October 2012 Publication History

Abstract

We present an audio retargeting technique to create custom soundtracks for movies and games from existing audio material (typically music) by automatically rearranging audio segments. Constraints can be specified to make the length of the audio fit the length of a movie scene, or to align parts of a piece of music with particular events. Existing approaches typically create soundtracks with many unnecessary and often disruptive transitions. We extend a recent analysis and resynthesis method with a novel genetic algorithm for finding an optimal succession of audio segments that minimizes the number of audible transitions and repetitions as well as the deviation from user-specified constraints. Compared to prior work, our experiments with audio examples from different musical genres show a significant improvement with respect to the optimization criteria, and the resulting soundtracks contain few, if any, noticeable transitions.

References

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J. Laroche, "Time and pitch scale modification of audio signals," Applications of Digital Signal Processing to Audio and Acoustics, vol. 437, pp. 279--309, 2002.
[2]
V. Setlur, S. Takagi, R. Raskar, M. Gleicher, and B. Gooch, "Automatic image retargeting," in Proc. International Conference on Mobile and Ubiquitous Multimedia (MUM), 2005, pp. 59--68.
[3]
D. Schwarz, "A system for data-driven concatenative sound synthesis," in Proc. Digital Audio Effects (DAFx), 2000, pp. 97--102.
[4]
A. Zils and F. Pachet, "Musical mosaicing," in Proc. Digital Audio Effects (DAFx), 2001.
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A. Cont, S. Dubnov, and G. Assayag, "Guidage: A fast audio query guided assemblage," in Proc. International Computer Music Conference (ICMC), 2007.
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G. Strobl, G. Eckel, and D. Rocchesso, "Sound texture modeling: A survey," in Proc. International Conference on Sound and Music Computing (SMC), 2006, pp. 61--65.
[7]
D. Schwarz, "State of the art in sound texture synthesis," in Proc. Digital Audio Effects (DAFx), 2011, pp. 221--231.
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S. Dubnov, G. Assayag, and A. Cont, "Audio oracle: A new algorithm for fast learning of audio structures," in Proc. International Computer Music Conference (ICMC), 2007, pp. 224--228.
[9]
S. Wenger and M. Magnor, "Constrained example-based audio synthesis," in Proc. IEEE International Conference on Multimedia and Expo (ICME), 2011.
[10]
J. Paulus, M. Müller, and A. Klapuri, "Audio-based music structure analysis," in Proc. International Conference on Music Information Retrieval (ISMIR), 2010, pp. 625--636.

Cited By

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  • (2023)Music Rearrangement Using Hierarchical SegmentationICASSP 2023 - 2023 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)10.1109/ICASSP49357.2023.10097212(1-5)Online publication date: 4-Jun-2023
  • (2018)Detection of Cut-Points for Automatic Music Rearrangement2018 IEEE 28th International Workshop on Machine Learning for Signal Processing (MLSP)10.1109/MLSP.2018.8516706(1-6)Online publication date: Sep-2018
  • (2014)Generating emotionally relevant musical scores for audio storiesProceedings of the 27th annual ACM symposium on User interface software and technology10.1145/2642918.2647406(439-448)Online publication date: 5-Oct-2014

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cover image ACM Conferences
MM '12: Proceedings of the 20th ACM international conference on Multimedia
October 2012
1584 pages
ISBN:9781450310895
DOI:10.1145/2393347
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 October 2012

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Author Tags

  1. audio retargeting
  2. audio synthesis
  3. example-based synthesis
  4. sound textures

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MM '12
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MM '12: ACM Multimedia Conference
October 29 - November 2, 2012
Nara, Japan

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Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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Cited By

View all
  • (2023)Music Rearrangement Using Hierarchical SegmentationICASSP 2023 - 2023 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)10.1109/ICASSP49357.2023.10097212(1-5)Online publication date: 4-Jun-2023
  • (2018)Detection of Cut-Points for Automatic Music Rearrangement2018 IEEE 28th International Workshop on Machine Learning for Signal Processing (MLSP)10.1109/MLSP.2018.8516706(1-6)Online publication date: Sep-2018
  • (2014)Generating emotionally relevant musical scores for audio storiesProceedings of the 27th annual ACM symposium on User interface software and technology10.1145/2642918.2647406(439-448)Online publication date: 5-Oct-2014

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