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Mo. shared music, shared moment

Published: 14 October 2012 Publication History

Abstract

Music incorporates extensive social functions, with joint listening being a central part of it. Interestingly, existing technology rarely addresses the specific requirements for creating a shared music experience. The present design case presents Mo, a music player addressing social and emotional aspects of joint music listening. Based on insights from an interview study, Mo particularly supports the social phenomena of sharing music, influencing music and music functioning as a souvenir. In line with the experience design approach, the actual object of design was the shared music experience. Functionality, interaction and presentation were aligned with that experience.

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Cited By

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  • (2021)Social Music Curation That WorksProceedings of the ACM on Human-Computer Interaction10.1145/34491915:CSCW1(1-27)Online publication date: 22-Apr-2021
  • (2018)MOTIVA-PRO: Innovation Based on Users’ MotivationsProject Management and Engineering Research10.1007/978-3-319-92273-7_9(127-141)Online publication date: 27-Sep-2018
  • (2018)Co-designing for Co-listening: Conceptualizing Young People’s Social and Music-Listening PracticesSocial Computing and Social Media. User Experience and Behavior10.1007/978-3-319-91521-0_26(355-374)Online publication date: 31-May-2018
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    cover image ACM Other conferences
    NordiCHI '12: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
    October 2012
    834 pages
    ISBN:9781450314824
    DOI:10.1145/2399016

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    • IT University of Copenhagen

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 October 2012

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    Author Tags

    1. experience design
    2. joint music experience
    3. social interaction
    4. user experience

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    NordiCHI '12 Paper Acceptance Rate 84 of 341 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2021)Social Music Curation That WorksProceedings of the ACM on Human-Computer Interaction10.1145/34491915:CSCW1(1-27)Online publication date: 22-Apr-2021
    • (2018)MOTIVA-PRO: Innovation Based on Users’ MotivationsProject Management and Engineering Research10.1007/978-3-319-92273-7_9(127-141)Online publication date: 27-Sep-2018
    • (2018)Co-designing for Co-listening: Conceptualizing Young People’s Social and Music-Listening PracticesSocial Computing and Social Media. User Experience and Behavior10.1007/978-3-319-91521-0_26(355-374)Online publication date: 31-May-2018
    • (2016)Shared Interactive Music Experiences in Public SpacesProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2992183(287-296)Online publication date: 6-Nov-2016
    • (2016)From Ecological Sounding Artifacts Towards Sonic Artifact EcologiesProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892583(560-570)Online publication date: 7-May-2016
    • (2016)Sharing, Communication, and Music Listening: A Diary Study of Technology Use by Pre-teens and Adolescents2016 International Conference on Collaboration Technologies and Systems (CTS)10.1109/CTS.2016.0028(51-56)Online publication date: Oct-2016
    • (2015)Product Sound DesignProceedings of the Audio Mostly 2015 on Interaction With Sound10.1145/2814895.2814920(1-6)Online publication date: 7-Oct-2015
    • (2013)Experiences before thingsCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2468724(2059-2068)Online publication date: 27-Apr-2013

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