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A head-eye coordination model for animating gaze shifts of virtual characters

Published:26 October 2012Publication History

ABSTRACT

We present a parametric, computational model of head-eye coordination that can be used in the animation of directed gaze shifts for virtual characters. The model is based on research in human neurophysiology. It incorporates control parameters that allow for adapting gaze shifts to the characteristics of the environment, the gaze targets, and the idiosyncratic behavioral attributes of the virtual character. A user study confirms that the model communicates gaze targets as effectively as real humans do, while being preferred subjectively to state-of-the-art models.

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      • Published in

        cover image ACM Conferences
        Gaze-In '12: Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
        October 2012
        88 pages
        ISBN:9781450315166
        DOI:10.1145/2401836

        Copyright © 2012 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 26 October 2012

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        Overall Acceptance Rate19of21submissions,90%

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