skip to main content
10.1145/2406367.2406440acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmumConference Proceedingsconference-collections
research-article

MagMobile: enhancing social interactions with rapid view-stitching games of mobile devices

Published:04 December 2012Publication History

ABSTRACT

Most mobile games are designed for users to only focus on their own screens thus lack of face-to-face interaction even users are sitting together. Prior work shows that the shared information space created by multiple mobile devices can encourage users to communicate to each other naturally. The aim of this work is to provide a fluent view-stitching technique for mobile phone users to establish their information-shared view. We present MagMobile: a new spatial interaction technique that allows users to stitch views by simply putting multiple mobile devices close to each other. We describe the design of spatial-aware sensor module which is low cost and easy to be obtained into phones. We also propose two collaborative games to engage social interactions in the co-located place.

References

  1. Ashikaga, E., Iwata, M., Komaki, D., Hara, T., and Nishio, S. 2011. Exploring map-based interactions for co-located collaborative work by multiple mobile users. In Proceedings of the 19th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems. GIS'11. ACM, New York, NY, USA, 417--420. DOI= http://doi.acm.org/10.1145/2093973.2094037. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Hinckley, K. 2003. Synchronous gestures for multiple persons and computers. In Proceedings of the 16th annual ACM symposium on User interface software and technology. UIST '03. ACM, New York, NY, USA, 149--158. DOI= http://doi.acm.org/10.1145/964696.964713. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Hinckley, K., Ramos, G., Guimbretiere, F., Baudisch, P., and Smith, M. 2004. Stitching: pen gestures that span multiple displays. In Proceedings of the working conference on Advanced visual interfaces. AVI '04. ACM, New York, NY, USA, 23--31. DOI= http://doi.acm.org/10.1145/989863.989866. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Lucero, A., Holopainen, J., and Jokela, T. 2011. Pass-them-around: collaborative use of mobile phones for photo sharing. In Proceedings of the 2011 annual conference on Human factors in computing systems. CHI '11. ACM, New York, NY, USA, 1787--1796. DOI= http://doi.acm.org/10.1145/1978942.1979201. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Lucero, A., Keranen, J., and Hannu, K. 2010. Collaborative Use of Mobile Phones for Brainstorming. In Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. MobileHCI '10. ACM, New York, NY, USA, 337--340. DOI= http://doi.acm.org/10.1145/1851600.1851659. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Lucero, A., Keranen, J., and Jokela, T. 2010. Social and spatial interactions: shared co-located mobile phone use. In Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems. CHI EA '10. ACM, New York, NY, USA, 3223--3228. DOI= http://doi.acm.org/10.1145/1753846.1753962. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Luyten, K., Verpoorten, K., and Coninx, K. 2007. Ad-hoc co-located collaborative work with mobile devices. In Proceedings of the 9th international conference on Human computer interaction with mobile devices and services. MobileHCI '07. ACM, New York, NY, USA, 507--514. DOI= http://doi.acm.org/10.1145/1377999.1378061. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Merrill, D., Kalanithi, J., and Maes, P. 2007. Siftables: towards sensor network user interfaces. In Proceedings of the 1st international conference on Tangible and embedded interaction. TEI '07. ACM, New York, NY, USA, 75--78. DOI= http://doi.acm.org/10.1145/1226969.1226984. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Rekimoto, J., Ayatsuka, Y., and Kohno, M. 2003. SyncTap: An Interaction Technique for Mobile Networking. In Proceedings of Mobile HCI. Springer, 104--115Google ScholarGoogle Scholar

Index Terms

  1. MagMobile: enhancing social interactions with rapid view-stitching games of mobile devices

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader